Yeah oke --- Post updated --- So how u see in the video on High Speed i tested to crash the car and make it Break and then let it Explode and then Extinguish it and then the Bug was there ;D i spawned the car new and i can't do anything first press STRG+R or CTRL+R to Respawn the Car Complet then it Worked all Fine..... --- Post updated --- Here is the Bug
I'm getting some really severe lag only on wcusa, mainly around the city area. It worked fine the first time I loaded up the map and ran the hustle and bustle campaign, but since then each time iv'e just had really heavy lag when in, or facing towards the city.
The hotfix is live From here on only discussion about version 0.12.0.1 The changelog is available here : https://blog.beamng.com/0-12-0-1-hotfix-released/
I had a 290 MB update before 12.0.1 update, it was for opening that "Outstanding Performance" achievement?
Good job devs on the (what feels like) a overhaul of the t-series. To me it feels like its got a lot more traction then before and the new (edit in the quotes)"airbag system' has solved just about everything that seem off about the t-series. Edit: I hope you the devs find a good balance when you fully implement the air brake system between super realism and usability. Also the bus is not the first vehicle to have a air pressure indicator. If you look at the passenger side in the t-series you will see 3 separate pressure gauges.
So, thanks for the hotfix guys! but the issue with the sunburst flares which i reported a few days ago still happens. Other than that, fixes are always good
Hey guys! Love the new update! Good to see improvements in this already great game! But I think I'm having issues regarding race suspension on the Moonhawk. It used to have tons of options like fast/slow bump stiffness, rebound stiffness and a long list of stuff. Now it just has bump and rebound damping and spring rate. I have a rallycross setup for the moonhawk using race suspension which used to be great (I must have well over 100 hours with it) but now it's completely ruined! Isn't race suspension supposed to have all options possible?
Now the jatos can't use the last 1/4 of the fuel. The jato's fuel indicator tells me that It's still 1/4 of fuel left but they don't work. Also I would like to have one jato on the bed of the D-15 series.
Yes, what a great fix Fixed AI freezing the game when colliding. All fixed Fixed AI not being able to cross bridges made out of objects. All fixed And I can now save stuff on my Crash Hard Map again, thank you so much And some stuff to fix in the future: - when in free cam if I press Ctrl + R the game resets to the "spin around" camera again, this is a bit frustrating when working on some Jbeam changes and i need to reload the car. - when loading the bus it jumps a lane over to the left from where it should be standing.
We simplified it because we found the tuning menu was really overwhelming the vast majority of users. The low/high speed damping is adjusted with a fixed ratio and knee point on the race dampers, and with the rally dampers the high speed compression damping setting is still available to assist with landing jumps. Same physics underlying.
Ah, thanks for the quick reply! Will rally suspension become available for the magnificent Moonhawk in the future?
Ummmmm theirs no sound in my menu, anyone else having this issue? edit: lots of things don't have sound