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amd phenom 9950

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by ToniPT, Feb 17, 2014.

  1. Motovader72

    Motovader72
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    A lower resolution will get you playable FPS for now.
     
  2. nandee

    nandee
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    He won't have 40+ FPS on bigger maps, I have a Phenom II X4 955 (3,2ghz) with a HD6870, and on the big map (The one that is included in the game) I have 25-30 FPS (yeah, I shouldn't play in FHD, but than the game looks really terrible, and I can live with some lag)... and if I use a smaller car (like the golf car) my FPS goes up a lot, so yeah, the CPU is kind of weak...
    The thing is, that you can't really upgrade that PC, you can buy a new GPU, but later you'll have to get a new mainboard with a new CPU, (and maybe a new power supply) some rams, but at least the GPU will be compatible with it :D
     
  3. NkosiKarbul

    NkosiKarbul
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    Thanks but of course i play on a little lower resolution, 1440x900 mostly, but i know my biggest bottlenecks are my graphiccard and the fact i still have no ssd.
    But hey i paid little less than 400€ back 5 years so i think its more than acceptable that it dies on age slowly now. New graphic card and a ssd will keep it alive for another good year at least i guess, cpu is rarly realy used, only in graphic programs sometimes.^^
     
  4. SixSixSevenSeven

    SixSixSevenSeven
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    The lack SSD is not a bottleneck for BeamNG performance. Actually the only game that I have found upgrading to an SSD is worth it for is civ 5 which buffers hundreds of small files off of the hard disk at once, loading times on my desktop PC are now over 10 minutes with all DLC, mate had same issue and SSD cut it down to 30 seconds.

    Anyway. SSD's only effect file read/write performance. beamNG only does that briefly when loading a level, switching vehicle and when it has to switch to the broken headlight or window textures for the first time (will not do it when you respawn the vehicle and crash again as the broken variation textures will already be in RAM). Mechanical hard disks do not have any issue with that.
     
  5. nandee

    nandee
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    You are right, i see too many gamers that exaggerate the usefulness of SSD, the only thing it help is loading times, I'd rather get a stronger VGA with that money!



    Try to press J while playing, that stops the physics, and if your FPS raises sharply than there is a CPU limitation not a VGA limitation.
    This is game is maybe the most CPU game i've ever played, I was even having microlaggs, because the game used all 4 of my cores, and I was reaching temeperatures where my CPU had to underclock itself (Maybe I shouldn't overclock with stock cooler :D). And that CPU is farily weak, even compared to my (also weak) 955, so you should either try to use smaller maps (For example the N-Lab or something like that has huge FPS for me) or use small cars (but the point is to watch the awesome deformations, so get a small map, and smash some big cars :))
     
  6. NkosiKarbul

    NkosiKarbul
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    Both true but not what i was talking about.

    Sry guys... i was talking in general, i know on beamng it is not the biggest bottleneck at all, but beamNG isn't my biggest interest, neither are games in general. Im very well aware of everything you just nicely explained again, but as BeamNG just uses the cpu, on me mostly not even all 4 cores to the same ammount, that discussion is useless anyway.^^ Gimme Cuda/OpenCL support, everything else is not worth it to buy new hardware for it as it just gives away so much potential in simulation power.

    I would also buy a graphic card first i think, but you have to know that the mechanical hdd in use is actually that old and used up that even windows became slower over the years (speaking about fresh installs after formating). It is just no fun anymore if you work in performance heavy programs and then sometimes have to wait for content librarys, hdd folders or even dropdownmenus to open up, slows down the work and eats lots of nervous.
    On Games like ArmA2,ArmA3 or DayZ SA a SSD would help too as those games have no occlusion culling and (re)reload tons of textures all the time.
    I just have 4gb ram(can go up to 8) i could realy use a SSD for some faster swap space, as i said games aren't my main motivation on hardware choices anymore but graphical programs for their main uses like rendering and modeling(XXX million polygon sculpting plz!) but also for particle simulation. So 20gb swap space is allways good.^^ Friend of mine, who knows what he does way better than most others earning money in hardware/network area, did set up this pc and it does still work very well for its age and price, and as he was allways right until this day on every hardwareproblem i saw him coming across i have nothing to worry about in case i decide to buy new stuff. I was just offering the OP my specs and performance to compare and support the main opinion he needs a new graphic card.

    To support that i can tell you ToniPL that my cpu is hanging around on 40-55% usage while driving a single grand marshal over the grid map. Three grand marshals at the same time just bring it to 80-85% use at max and the game still runs without any sign of slow motion but sometimes less than 20 fps. Get yourself a Graphic Card.^^
     
    #26 NkosiKarbul, Feb 19, 2014
    Last edited: Feb 19, 2014
  7. ToniPT

    ToniPT
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    Thanks everyone for the advices, I will consider buying a new gpu and give it a try.
    What makes me curious are the reports from users that can't achieve optimal performance in this game which is very cpu demanding and their cpu isn't running at full potencial. If, when playing, all cores from cpu aren't running at maximum capacity maybe the game is poorly optimised...
    So per example, buying a haswell cpu system is a waste of money. .. cause if it was optimised one could squeeze all the power from a older multi core cpu.
    Or do you guys think that the game doesn't use more from cpu cause windows and other processes also need system resources and eat up a percentage from cpu full potencial?
     
  8. Motovader72

    Motovader72
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    As I understand yes, they have much work to do to "level out" the
    work being done by the game to utilize more aspects of the hardware
    instead of just one.

    Bottom line is the game is in Alpha, which is no where near the final
    product. I'm sure they'll get all that sorted by the time it's officially released.
     
  9. SixSixSevenSeven

    SixSixSevenSeven
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    You dont optimise during alpha stages of software development. Traditionally during alpha you put dev time into making the software feature complete, beta you wrap up any loose bugs, optimise and generally tidy things up for full release.

    The race update is meant to be offering a nice little performance boost, count yourself lucky.
     
  10. ToniPT

    ToniPT
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    Do you know when will it be released?
     
  11. SixSixSevenSeven

    SixSixSevenSeven
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    1NOe4K1.png
    words don't even...
     
  12. ToniPT

    ToniPT
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    Sorry...but I don't know what you mean.
    Should I visit the blog for an eta?
     
  13. SixSixSevenSeven

    SixSixSevenSeven
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    Any announcements regarding release will be on the dev blog, or more likely tagged exactly where I circled.
     
  14. ToniPT

    ToniPT
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    Thanks. ..:eek:
     
  15. Motovader72

    Motovader72
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    I had just explained that, minus the condescension, in the post before yours.

    Traditionally you also don't release the Alpha for sale...when people pay
    for a product or service they tend to expect a bit more than sarcasm.

    Believe it or not most people don't know the stages of software release.

    There's no reason for belittlement when someone asks an honest question.
    If it's that much of a hassle for you to answer, then don't.

    PS. The dev blog says NOTHING about the Race Update release date.
    It only mentions that it's a work in progress.
     
  16. SixSixSevenSeven

    SixSixSevenSeven
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    You didnt really explain it at all:
    There you go, you pretty much just stated its in alpha, needs workload levelling out and thats it. For not knowing what an alpha is, it does repeatedly claim during purchase that you are not buying a completed product.
    As for dev blog stating race update is a WIP, that pretty much answers the release date question...
     
  17. GrippingLine

    GrippingLine
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    You can graphically max out this game on a GTS 450 and play with a Phenom II X4 955 or above.
    Or for instance a ATI 5770 and an Intel Core 2 Quad 8800.

    And get frames around 30+.

    But if you throw in an old gen CPU such as his
    first series Phenom 9550 Quad Core, it's not going to work.
    Phenom I series were a complete fuck by AMD. Athlon is the successor.
    Then came Phenom II.

    He doesn't need to upgrade his GPU.
    He needs to upgrade his CPU.
    Get a new mobo, on what
    CPU you want, match
    The sockets and
    Bang there.

    Upgrade the CPU, forget upgrading your GPU if you only plan on playing BeamNG.
     
  18. Motovader72

    Motovader72
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    We all know it's Alpha yes, so I simply reiterated that point.

    Your screenshot with first grade arrows didn't answer his
    question either.

    The moral here is that you don't need to be a d-bag.
    If you want to help, great. What you're doing doesn't.
     
    #38 Motovader72, Feb 21, 2014
    Last edited: Feb 24, 2014
  19. ast5515

    ast5515
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    The CPU is not enough on the clock speed. The game is using 1 core/car and with this clock speed... New GPU won't help you above 25 FPS with a non mod car. You need a CPU with at least 3 ghz.
    I'm talking from experience, since I have a Core2Quad Q6600 running at 2.4 ghz with 4 gigs of RAM and a GTX660Ti and I have 25 FPS with the same settings as you have, but I also have 25 FPS maxed out, since graphics settings stress the GPU, not the CPU.
     
  20. mike22

    mike22
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    Feb 21, 2014
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    Take this guy's advice. I think he understands computer hardware really well. I have a Radeon 7770 with an AMD 965 CPU at 3.4gHz ( pretty good quad core processor ) and the game runs quickly and smoothly.
     
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