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Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. Acrain7

    Acrain7
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    ah, makes sense :)

    i was more-so questioning the idea that you posted something too early, as if you can see through time-space and predict the future, but solely for the beamng forums :p
     
  2. Ai'Torror

    Ai'Torror
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    BeamNG Team

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    Soo to sum up stuff:
    Anything we find in game files that isn't used yet, is for modders use and It will not be used officially huh? So is the Tow Bed also just for modders?
     
    • Agree Agree x 3
  3. enjoyinorc6742

    enjoyinorc6742
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    backup beepers tested on the CRD. vid ready whenever
     
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  4. Acrain7

    Acrain7
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    uh, so i found this:
    upload_2018-5-6_19-0-41.png

    upload_2018-5-6_19-0-49.png

    looks like, dcdcn.com, right?

    i doubt it means anything, but it would be cool if these actually lead somewhere :p
     
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  5. Randomguy12

    Randomguy12
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    Does the website work? Also, where did you find that picture?
     
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  6. Acrain7

    Acrain7
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    1. nope, but you can buy the domain off of a sketchy Chinese website!
    2. upload_2018-5-6_19-16-13.png upload_2018-5-6_19-16-27.png
     
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  7. Harkin Gaming

    Harkin Gaming
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    Those are images for WCA's billboards/advertisements. I wonder if you could spawn in a billboard with that image using the map editor.
     
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  8. SubaruSTI07™

    SubaruSTI07™
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    sounds like a scrapped/Unused and forgotten billboard i bet its a virus when you connect to that site better touch not it
     
  9. Ai'Torror

    Ai'Torror
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    nope, it will just not connect.
     
  10. SubaruSTI07™

    SubaruSTI07™
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    oh so its basically a outdated domain that probably was on the for too long that you buy now i guess
    i never thought the devs knew chinese or touched chinese websites :p nu bean plox!
     
  11. Glitchy

    Glitchy
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    I noticed on DiamondBack's screenshot that a couple things are censored. I am assuming we could be getting more ETK parts, but the 'dummy.lua' really caught my interest.
     
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  12. Ai'Torror

    Ai'Torror
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    • Informative Informative x 6
  13. KaiserimnopYT

    KaiserimnopYT
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    Why he would blur thing
    Btw dummy.lua are from @synsol mod for sure
     
  14. MRcrash

    MRcrash
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    Dummy is nothing new. This is from wiki:

    The vehicleController is a so called "main" controller. Every vehicle needs a main controller to interface between the powertrain, the user and the UI. The most basic vehicles such as trailers don't run a full vehicleController but have a default "dummyController" instead which is slimmed down a lot and does not have any powertrain related control implemented.
     
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  15. KaiserimnopYT

    KaiserimnopYT
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    Oh ok thanks for information
     
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  16. The Gas Station

    The Gas Station
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    Let me just say that the 1st thing I thought of when I saw the 4-points-aligned type of checkpoints in the bus paths mode, was their potential to be used just for that- drifting into position between two cars. That way, unlike "normal" checkpoints, the direction of the vehicle is messured (and not just the position), so a scenario like that is made possible.
    Sadly, I couldn't find a way to integrate these checkpoints into a regular scenario.
     
    #10316 The Gas Station, May 9, 2018
    Last edited: May 9, 2018
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  17. robert357

    robert357
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    In random generated track on ETK map checkpoints recognise from what direction we pass the checkpoint. I tried cheat sometimes and pass them from the other side. However that doesn't work.
     
  18. rocksim

    rocksim
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    That’s actually pretty neat. I’m sure that’s quite vital to career mode races as a form of anti cheat.
     
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  19. The Gas Station

    The Gas Station
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    WCUSA is incredibly tasking on any computer as-is, you got some massive models to render all around. So I highly doubt they'll add anything to the map. So my speculation is it won't happen.

    But if it will, here's how I think it can be done. there is one tunnel option I believe can be created, without decreasing preformance by much. Here's my drawing of it:
    20180511195854_2.jpg
    20180511195847_2.jpg
    20180511195840_2.jpg
    This will add a relatively small tunnel (so low polycount, especially if the tunnel is square and not an arch), and some models which are already in-game would even have be removed.
    Here's a "before" screenshot, there's barriers, excavator, barrels... all of which are detailed models with relatively high polycount, for instance- the excavator an the dumpster's highest quality LoDs (Best quality models) together are around 3200 tris. I am no expert, but I believe the tunnel won't have more than twice the amount of poligons.
    20180511195847_1.jpg
     

    Attached Files:

    • 20180511195840_1.jpg
    • 20180511195854_1.jpg
    • Agree Agree x 1
    • Informative Informative x 1
  20. Acrain7

    Acrain7
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    hmm... optimization?

    also correct me if i'm wrong, but didn't something like this (the finishing of tunnels) happen in UTAH too?
     
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