HR28QT submitted a new resource: MtROR, Traditional - The classic Mountain from Rigs of Rods. Read more about this resource...
Kudos to you from another mapper, for bringing back a classic from the dead. It's always the right time for Nostalgia Time!
Very nice, brings up many memories Some suggestions: The material for the road seems to have 3 layers. But the material can work fine with only 1. You also have Anisotropic Filtering enabled on the second layer. But since you got 3 layers, the top one does not have that, so the texture becomes blurry at distance. Video - Click to Play - Direct Link To solve, only use Layer 0 for the texture, and leave the others empty (material is simple enough). Then enable Anisotropic Filtering for that layer. Also, minor thing: In the hangar, the white parts are supposed to be trasparent, although it seems that the .dds texture is missing that trasparency. Once you fix that, just enable this option: Lastly, not sure if an artistic choice: If you decrease the breakangle value in the meshroads, you get smoother roads.
Thanks for pointing this out! However, I wasn't planning to update this map, but instead rebuild it from the ground up using newer assets. My ending goal is a small scale, densely populated state with a small town, suburbs, and improved roads. Sort of like MtROR if it was colonised and built upon. The break angle was, as you said, an artistic choice to imitate RoR's meshroads but not closely enough to make it extremely painful to drive on.
https://steamuserimages-a.akamaihd....647/8778EB2B7C8D7A272CB4BE837918902E299D1E1B/ --- Post updated --- https://steamuserimages-a.akamaihd....647/8778EB2B7C8D7A272CB4BE837918902E299D1E1B/
Now the only thing missing is the Pajero or the Dodge RAM which I always used to make rounds in this one. Well done!