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FPS Friendly Maps

Discussion in 'General Discussion' started by M_Racing, May 28, 2018.

  1. M_Racing

    M_Racing
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    I have been playing for awhile and my computer sucks. I want some good maps that are kind of big and will not destroy my fps. Maps kinda like Nevada Interstate. If you know about any good maps like this please leave a link.
     
  2. Iro

    Iro
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    any specific style?
     
  3. M_Racing

    M_Racing
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    I am kind of looking for terrain I can explore. Like nevada interstate
    --- Post updated ---
    I am kind of looking for terrain I can explore. Like nevada interstate
     
  4. DuneWulff

    DuneWulff
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    Note that I have a fairly powerful PC, so some of these might not as friendly to you as they are to others.
    https://beamng.com/resources/car-jump-arena.1362/
    https://beamng.com/resources/ghosts-desert.1182/
    https://beamng.com/resources/simple_map.3470/
    https://beamng.com/resources/mammoth-valley.886/ <- Has a bunch of variations with varying levels of detail

    And, tooting my own horn here:
    https://beamng.com/resources/deep-earth-the-original-subterranean-map-full-release-v2.1151/ <- Is designed to scale its level of detail with your game's graphic settings. Theoretically, this should allow lower-end PCs to run it comfortably.

    I can find more if I get spare time. There's two more maps, but I can't remember what they were called nor if they still work.
    One was an extremely long, straight highway that went through a couple mountains. This was a fairly old map.
    The other was a giant skatepark, you spawned at the top of a giant funnel and rode it all the way down to the actual park. It was split into sections and entirely grey, maybe somebody knows what it was called.
     
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  5. General S'mores

    General S'mores
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    I happen to remember the skate-park, though that map is also pretty old (don't really know the name either).
     
  6. workclock1©

    workclock1©
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    Grid, Small Pure is a very amazing map for FPS, it's massive, (not infinite that i know of), it had ground textures, and you can hit amazing speeds on it without crashing into anything.
     
    • Agree Agree x 2
  7. DuneWulff

    DuneWulff
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    This is a shame. I loved this map.
    https://www.beamng.com/threads/14880
    It was called concrete carnage. Who knows what happened to it.
     
    • Agree Agree x 3
  8. General S'mores

    General S'mores
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    I also remember using the old skateboard mod in that map as well.
     
  9. PriusRepellent

    PriusRepellent
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    Actually, it is effectively infinite I'm pretty sure. I've gone like 300 miles in one direction and it kept going. Also, BeamNG lists the dimensions as -1 x -1. That basically means that it has no defined dimensions. I'm sure if you go far enough out weird stuff might start happening though.
     
  10. workclock1©

    workclock1©
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    The only way I've seen if it's actually infinite or not is i took the saturn V, modified the JBEAM to give it more thrust, and was going over 60k+ MPH In one direction for almost 50+ minutes, weird shaking happened, and it never stopped.

    So if Grid Small Pure was space, we would rule the universe with one planet
     
  11. welshtoast

    welshtoast
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    Yep, at some point the ground disappears
     
  12. M_Racing

    M_Racing
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    Thanks! I downloaded your cave map and it is GREAT for my FPS! SO much to explore. Definetly what I was looking for!
     
  13. corvette86_97

    corvette86_97
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  14. JetPoweredMacintosh™

    JetPoweredMacintosh™
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    I agree with DuneWulff, deep Earth is great for fps
     
    • Agree Agree x 1
  15. briocheman21

    briocheman21
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    There are some good maps here that are really easy to run.
     
  16. Grantyeye123

    Grantyeye123
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    deep earth is not laggy on my pc but two cars and it starts to lag
     
  17. G-Farce

    G-Farce
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    Descent Road is amazing for FPS and even better to test out your cars up/down the hill

    Alternatively you can make a quick track builder track on gridmap and use that to test cars.

    Also there's the procedural generated tracks and lightrunner modes which everyone seems to have forgotten about
     
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