For some reason as I'm working on the map it just gets rid of its own files, so I just had to move the files over from an old version and it's good as new. Annoying, but not as bad as it could've been I guess. --- Post updated --- Here's the fixed version of 4.0! I'll be submitting it as an update now so it should be visible in a day or 2. I checked many times to make sure it was working on my end, hope it works for you guys too.
ZealousPlum updated Endurodrome with a new update entry: Main Course Complete (For real this time) Read the rest of this update entry...
I must say, this course is superbly designed. I do enjoy using the random vehicle selector mod (https://www.beamng.com/resources/random-vehicle-config-spawner.635/) and drive around the track with totaly unsuitable vehicles. I thank you ZealousPlum for this map. One thing that I may suggest however, is an alternative route to skirt around the mud section and the large jump (individually) as I prefere very gradual deterioration of the vehicles and I find these sections a little too destructive (Sounds odd for BeamNG I know!) for my personal liking. In all seriousness, hats off to you for what is such a splendid map! Love the new speed bumps too!
Since the main course is pretty much done I've been working on alternate routes so I might as well put one that goes around that jump for you. Thanks for everything you said here and in your review.
And thank you for I) The quick reply, and II) Planning to add an alt. route round the jump. Also, you're welcome.
would you be okay with me uploading a modified version of this map with the road path (not the terrain itself) fixed for AI drivers?
oh god what happened --- Post updated --- Hirochi Sunbrust Track is not for that kind of tracks --- Post updated --- ibishu hopper classic too --- Post updated ---
After the 0.15 update, most of the vehicles cannot get out of the mud area in most of the mod map(not limited to endurodrome). Please reduce mud depth on your next update!
Hey, can you route the AI so they can do the track aswel? i tried setting them to do it but they don't drive, id love to see how many of us last lol me and 3 cars who shall survive xD
Agreed with ITHEPUNISHER, AI cars around this track would make it even better! It's already one of the main reasons I play Beam. Love tweaking cars and driving them as hard as I can.
Don't know if you are still working on this mod, but the latest game update (0.20) seems to have broken many of the textures.
I did, even tried copying everything over to a second hard drive, uninstalling the game, and installing just this one mod and stuff is still broken. Map is technically still playable even with many of the textures missing though.