1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

Tearing Metal

Discussion in 'General Discussion' started by b2lego, Jun 6, 2018.

  1. b2lego

    b2lego
    Expand Collapse

    Joined:
    May 9, 2018
    Messages:
    21
    Will Beamng.drive ever be able to simulate metal tearing?
     
  2. CaptainZoll

    CaptainZoll
    Expand Collapse

    Joined:
    Nov 10, 2016
    Messages:
    3,140
    it theoretically could even in its current state. it would just need a higher detail JBeam and meshes.
     
    • Agree Agree x 3
  3. losr

    losr
    Expand Collapse
    Banned

    Joined:
    Sep 16, 2016
    Messages:
    157
    it sorta does with breakable coltris but it's not that realistic
     
    • Agree Agree x 4
  4. atv_123

    atv_123
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    1,712
    Yeah, it can be done right now. The main issue is that if you make a JBeam detailed enough to let it occur naturally, more than likely only a few of us on the forums will have a computer strong enough to run it... and I don't think my computer would be one of them as that requires single thread performance as each car runs on just one seperate thread... and I don't think my computer has that... mine is better at multi thread performance.
     
    • Agree Agree x 3
  5. Cael233Niall

    Cael233Niall
    Expand Collapse

    Joined:
    Mar 13, 2016
    Messages:
    422
    Perhaps a modder could take an official vehicle and recreate the jbeam (even if it's just a single bumper) with a much more highly detailed jbeam, so that people with powerful computers could experiment with features such as tearing metal, cracking plastic, and how the the game handles complex jbeam structures.
     
  6. atv_123

    atv_123
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    1,712
    I mean... experimentally speaking... I have no problem with it... hell go all out whomever decides to do it... I would love to see the results as I am sure many others would.
     
    • Agree Agree x 2
  7. Cael233Niall

    Cael233Niall
    Expand Collapse

    Joined:
    Mar 13, 2016
    Messages:
    422
    I agree. Even if only a few have computers powerful enough to take advantage of those features, it would at least be interesting for everybody else to watch and see what the game engine can do.
     
  8. b2lego

    b2lego
    Expand Collapse

    Joined:
    May 9, 2018
    Messages:
    21
    ive got a pretty powerful computer it can have like 7 cars at once
    so mabye? itll work??
     
  9. losr

    losr
    Expand Collapse
    Banned

    Joined:
    Sep 16, 2016
    Messages:
    157
    yea probably, it'd probably be laggy tho, assuming that high res jbeams for vehicles are even possible
     
  10. RobertGracie

    RobertGracie
    Expand Collapse

    Joined:
    Oct 15, 2013
    Messages:
    3,861
    All I will say on this is if you have say 7 cars and they all have torn metal on them it would even bring the most powerful of computers to its knees eventually...

    Minor update

    What I mean to say is that if you have 7 cars running and then you started tearing metal off them it would additionally add up to more than 10,000 nodes and that causes the game to crash, yes there is a mod out there a triple axle bus with I think a total of almost 20k nodes on it if you put all the options onto it that will kill the game....
     
    #10 RobertGracie, Jun 8, 2018
    Last edited: Jun 8, 2018
    • Agree Agree x 1
  11. atv_123

    atv_123
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    1,712
    I thought of a cheaty way to do this last night and let multicore computers be able to run it better.

    Make yourself a Hood, Doors, Trunk, and Body (fenders and what not).... all really high node resolution. Make them their own separate, spawnable JBeam files. Once in game, spawn a chassis of one of the ingame vehicles... just enough parts so it drives, nothing else. Then using the node tiedowns (or whatever they are called now) you can take your high res parts and tie them together on that one chassis. That would then mean that all those parts, while now one car, would all be running in separate threads. This would greatly increase the performance for Hyper Threading and Multi Core CPU's... even if it would be a bit of a pain to set up... we are just talking about experiments though.
     
  12. ¿Carbohydration?

    ¿Carbohydration?
    Expand Collapse
    Banned

    Joined:
    Mar 19, 2017
    Messages:
    1,493
    Keep in mind this game runs on a engine from the 2000s...
     
  13. atv_123

    atv_123
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    1,712
    I am not sure how that pertains to this, but alright, I'll keep it in mind.
     
  14. ¿Carbohydration?

    ¿Carbohydration?
    Expand Collapse
    Banned

    Joined:
    Mar 19, 2017
    Messages:
    1,493
    The fact that it would be very heavy on both the engine and the computer to run things like metal tearing.
     
  15. b2lego

    b2lego
    Expand Collapse

    Joined:
    May 9, 2018
    Messages:
    21
    wut
     
  16. Cael233Niall

    Cael233Niall
    Expand Collapse

    Joined:
    Mar 13, 2016
    Messages:
    422
    That could work in theory, although using only the node grabber to attach the body panels would probably lead to really strange issues when you crash into things.
     
  17. b2lego

    b2lego
    Expand Collapse

    Joined:
    May 9, 2018
    Messages:
    21
    so tearing metal and paint scratches are pretty much the only thing that separates beamng drive from, well, reality
    (i think)
     
  18. RobertGracie

    RobertGracie
    Expand Collapse

    Joined:
    Oct 15, 2013
    Messages:
    3,861
    REALLY....no I dont think so...this game runs on an engine that makes GTAV and Just Cause 3 look sluggish, the physics engine alone runs at 2000fps....keep that in mind please....
     
    • Agree Agree x 2
  19. ¿Carbohydration?

    ¿Carbohydration?
    Expand Collapse
    Banned

    Joined:
    Mar 19, 2017
    Messages:
    1,493
    To get good metal tearing affects, we would need a lot higher beam and mesh counts.

    I don't think Torque could handle it.
     
    • Agree Agree x 3
  20. RobertGracie

    RobertGracie
    Expand Collapse

    Joined:
    Oct 15, 2013
    Messages:
    3,861
    Well I know for a fact that the physics engine does run at 2000fps, it was explained a few months ago in a now deleted topic
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice