it theoretically could even in its current state. it would just need a higher detail JBeam and meshes.
Yeah, it can be done right now. The main issue is that if you make a JBeam detailed enough to let it occur naturally, more than likely only a few of us on the forums will have a computer strong enough to run it... and I don't think my computer would be one of them as that requires single thread performance as each car runs on just one seperate thread... and I don't think my computer has that... mine is better at multi thread performance.
Perhaps a modder could take an official vehicle and recreate the jbeam (even if it's just a single bumper) with a much more highly detailed jbeam, so that people with powerful computers could experiment with features such as tearing metal, cracking plastic, and how the the game handles complex jbeam structures.
I mean... experimentally speaking... I have no problem with it... hell go all out whomever decides to do it... I would love to see the results as I am sure many others would.
I agree. Even if only a few have computers powerful enough to take advantage of those features, it would at least be interesting for everybody else to watch and see what the game engine can do.
yea probably, it'd probably be laggy tho, assuming that high res jbeams for vehicles are even possible
All I will say on this is if you have say 7 cars and they all have torn metal on them it would even bring the most powerful of computers to its knees eventually... Minor update What I mean to say is that if you have 7 cars running and then you started tearing metal off them it would additionally add up to more than 10,000 nodes and that causes the game to crash, yes there is a mod out there a triple axle bus with I think a total of almost 20k nodes on it if you put all the options onto it that will kill the game....
I thought of a cheaty way to do this last night and let multicore computers be able to run it better. Make yourself a Hood, Doors, Trunk, and Body (fenders and what not).... all really high node resolution. Make them their own separate, spawnable JBeam files. Once in game, spawn a chassis of one of the ingame vehicles... just enough parts so it drives, nothing else. Then using the node tiedowns (or whatever they are called now) you can take your high res parts and tie them together on that one chassis. That would then mean that all those parts, while now one car, would all be running in separate threads. This would greatly increase the performance for Hyper Threading and Multi Core CPU's... even if it would be a bit of a pain to set up... we are just talking about experiments though.
The fact that it would be very heavy on both the engine and the computer to run things like metal tearing.
That could work in theory, although using only the node grabber to attach the body panels would probably lead to really strange issues when you crash into things.
so tearing metal and paint scratches are pretty much the only thing that separates beamng drive from, well, reality (i think)
REALLY....no I dont think so...this game runs on an engine that makes GTAV and Just Cause 3 look sluggish, the physics engine alone runs at 2000fps....keep that in mind please....
To get good metal tearing affects, we would need a lot higher beam and mesh counts. I don't think Torque could handle it.
Well I know for a fact that the physics engine does run at 2000fps, it was explained a few months ago in a now deleted topic