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Pool, how much realistic the game appear to you ?

Discussion in 'General Discussion' started by DarwinPelletier, Feb 23, 2014.

?

How much realistic the game appear to you ?

  1. I think the game is realistic - don't own a real car

    38.7%
  2. I think the game is realistic - own a real car, normal driving

    35.5%
  3. I think the game is realistic - raced / crashed a real car

    16.8%
  4. I think the game is unrealistic - don't own a real car

    0.6%
  5. I think the game is unrealistic - own a real car, normal driving

    5.2%
  6. I think the game is unrealistic - raced / crashed a real car

    3.2%
  1. Masterjoc

    Masterjoc
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    Joined:
    Aug 4, 2013
    Messages:
    298
    So when 12 core cpu and 5 times faster GPU's are out, we can simulate more in BeamNG. ;)


    Back to topic: I will wait until the race update.
    There is a lot improvement in it, my opinion will change a lot again.
    For now i need to change the sound, that only sucks imo.
     
  2. pulley999

    pulley999
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    Joined:
    Jan 21, 2013
    Messages:
    824
    Don't the wheels on the T75 have full collision enabled? I remember the self-colliding wheels on the H45 are prone to getting "stuck" in the cargo box floor. Does your new system for collisions help negate this? Also, I was wondering why wheels don't seem to have any coltris? Is it a performance issue?
     
  3. estama

    estama
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    Developer
    BeamNG Team

    Joined:
    Aug 7, 2012
    Messages:
    268
    Yes, some vehicles that have exposed wheels, have self-collisions enabled for these wheels.

    Concerning the wheel "stucking" problem, there have been many fixes in the collision subsystem that will improve the situation. Nevertheless, wheels are especially problematic for a collision subsystem like ours (calculating collisions per node/part), due to the speed with which their periphery rotates relative to the vehicle parts that surrounds them.

    Concerning the wheels not having coltris, yes it is a performance issue. Adding coltris to wheels, can easilly double the count of coltris of a vehicle.
     
  4. DarwinPelletier

    DarwinPelletier
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    Joined:
    Dec 30, 2013
    Messages:
    23
    yesterday I've took a random car and tried to beat the physic.. I've managed to totally wreck the car at less that 20 km/h (don't know in mph). Impressing... broke a steering tie-rod over a stone at +- 5 km/h and a drive shaft ramming a tree at 10. I will try each car that way ! Not so realistics but really fun.
     
  5. gabester

    gabester
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    Vehicle Director
    BeamNG Team

    Joined:
    Jun 6, 2012
    Messages:
    2,653
    Reality is inconsistent like that too. Sometimes a car can get in a big wreck and drive away, and sometimes critical mechanical components can fail from relatively small impacts. All we do is build the cars according to real construction with real physics equations. You can boop a curb at 5 mph in a real car and snap a tie rod, or drift into a curb at 15 mph in another car and have nothing more than a slightly bent control arm (in real life and in the game).
     
  6. Kunzinator

    Kunzinator
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    Joined:
    Feb 28, 2014
    Messages:
    19
    I my area of Northern Minnesota we have small dirt track race circuits around that have open "Enduro" races each year. These races consist of random arrays of basically bone stock cars that people enter(with some restrictions) with welded doors and removed glass etc. for safety. It is quite cheap to enter and is a fun way to get rid of an old beater or car on it's last legs. The "Enduro" as it is called is a 100(if I remember correctly) lap race on the local dirt track with no rules or penalties for contact with other cars, so basically 100 laps of destruction derby. If there are more areas than just mine that have events such as these it would help explain the high percentage of gamers who have crashed/raced cars in real life.

    - - - Updated - - -

    You can always try using a program like Pinnacle Game Profiler to customize the controls of the 360 controller joysticks like adding larger or smaller dead zones and the like which may improve the use of the controller for you. Link > http://pinnaclegameprofiler.com/
     
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