The Lude Model by: Honda.co.jp (free model) http://www.honda.co.jp/hondafan/plamo/prelude Import in game: [Diode] texture and material not worked. jbeam: (base_beamng) for the time... (a long project), imagined by me. I have not the time for work on this project...
Sick! I own a 1996 4th Gen Prelude (my profile pic) and the other lude that was made a while back was sick. Can't wait for this to be finished
Aw sick! I remember there was a first gen Prelude a long time ago in BeamNG, that mod was extremely well made. Hoping this one is too.
After giving your source material a decent look over, I can say that model simply won't work for BeamNG.drive in its current state; Horrible poly flow, too many verts and faces, weird uses of edge split, among other things. You're better off modeling your own instead. While it's detailed, it's not a good model for a BeamNG mod for other reasons. Make your own model for the best results. I'd hate to see a potentially wonderful car mod be ruined by an absolutely horrible model. Otherwise, I'll be following this one
because it's a 3D printer model. I'm going to reduce the vertices. and remake them correctly. thank you for this information
theres already a prelude.. (https://www.beamng.com/resources/1989-ibishu-pessima-coupe.2209/) so theres no point in making this unless its an older or more recent version.
I would think differently, if some car is made, there usually is room to improve, different modder can have quite different end result so it really does not mean anything if car is made some point in history.
That's very agreeable, though I should point out that that old prelude had the most complex JBeam I ever did see, there where more nodes on that engine than a pigeon, it was insanely detailed and crashed amazingly, although, there is always that room for improvement
This mod.... IS MY DREAM. This is my favorite car on the planet and I hope it can make it to completion and modder, you... are... amazing.