1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. EruptionTyphlosion

    EruptionTyphlosion
    Expand Collapse

    Joined:
    Sep 24, 2016
    Messages:
    2,927
    Oddly enough, there was no New Zealand police vehicle in the update.
     
    • Agree Agree x 5
  2. rexregum93

    rexregum93
    Expand Collapse

    Joined:
    Mar 7, 2018
    Messages:
    58
    Well is there a way to export two separately and then move all of the files into one .zip file?
     
  3. EruptionTyphlosion

    EruptionTyphlosion
    Expand Collapse

    Joined:
    Sep 24, 2016
    Messages:
    2,927
    @Nadeox1 mentioned "new configurations coming for the other vehicles" besides the Burnside taxi and ETK K Series Polizei , but those were the only two released . Could we be seeing additional content in the hotfixes?
     
    • Agree Agree x 1
  4. waboll

    waboll
    Expand Collapse

    Joined:
    Apr 20, 2017
    Messages:
    601
    There`s a T-Series config, Moonhawk config and barstow config as well but i think that`s all. I hope we`ll see the new car in the hotfixes.
     
    • Agree Agree x 1
  5. welshtoast

    welshtoast
    Expand Collapse

    Joined:
    May 9, 2015
    Messages:
    486
    The AI tab seems to have been removed from the minimenu..
     
    • Agree Agree x 1
  6. BombBoy4

    BombBoy4
    Expand Collapse

    Joined:
    May 16, 2015
    Messages:
    1,601
    Yes, just take the configs and do stuff, I'm doing it and it's pretty EZ
     
  7. rexregum93

    rexregum93
    Expand Collapse

    Joined:
    Mar 7, 2018
    Messages:
    58
    How? Just copy all of the files from "vehicles/Yourvehicle" and paste them from one to the other? I tried that an it loaded up 2 configs, but they both had no texture and drove exactly the same.
     
  8. Captain. Adam

    Captain. Adam
    Expand Collapse

    Joined:
    Jan 31, 2017
    Messages:
    932
    when plane ( ͡° ͜ʖ ͡°) ?
    (It's a jk btw)
     

    Attached Files:

    • screenshot_00003.png
    • Informative Informative x 5
  9. MrAnnoyingDude

    MrAnnoyingDude
    Expand Collapse

    Joined:
    May 4, 2016
    Messages:
    2,006
    Wait for my heap of lore-friendly mods.

    First one would be a 60s fullsize, inspired by early 60s Imperials, Lincolns and Cadillacs.
     
  10. EruptionTyphlosion

    EruptionTyphlosion
    Expand Collapse

    Joined:
    Sep 24, 2016
    Messages:
    2,927
    Italy seems to have gotten spawnpoints sometime between 0.12 and now. Odd. It may be closer than we think .
    --- Post updated ---
    I suspect a "5th anniversary update "

    Italy appears to be nearing completion
    The "AB" car is in game
    Remember tdev's "AI Work"?
    Wentward bendy bus was confirmed as WIP soon after 0.12. It's likely nearing completion or completed.
    Nadeox1 hinted at "numerous configurations ", yet we only saw the two promised ones.

    There's probably lots more that I'm forgetting , but this update seems a bit "light". Something seems a bit odd. Probably just me though.
     
    • Agree Agree x 13
  11. rocksim

    rocksim
    Expand Collapse

    Joined:
    Nov 10, 2014
    Messages:
    373
    Completely agree. I think that this may have just been to push the exporter, but when the 5th anniversary comes out, we’ll see more improvements like all trims exporting, and being able to have power steering in game, and things like that.
     
    • Agree Agree x 8
  12. TobiBenzi

    TobiBenzi
    Expand Collapse

    Joined:
    Jul 29, 2016
    Messages:
    227
    Is it just me or is the Ai now actually able to pass each other safely even on narrow roads instead of driving in the middle of the road with 'ln Lane' turned on?
    screenshot_00525.png screenshot_00526.png screenshot_00527.png
    They drive more to the right on these small roads and can even pass big trucks (well, most of the time...)

    Whereas before, two cars meeting on such roads mostly ended up like so:
    screenshot_00529.png (The position of the cars was simulated, beacause...)
    ...I also noticed that, when I let them crash, they bounced off of each other and ended up like this:
    screenshot_00528.png
    Before the update they used to stick together after higher speed crashes, looking like the first picture above.
    Nothing was mentioned in the changelog, curious, isn't it? I definately like it...
     
    • Informative Informative x 4
    • Like Like x 1
  13. Sithhy™

    Sithhy™
    Expand Collapse

    Joined:
    Apr 5, 2017
    Messages:
    3,343
    Well, they showed some time ago that they were working on AI improvements... So that might be it
    --- Post updated ---
    They're probably waiting for the anniversary to unveil the "big" things :confused:
     
    • Agree Agree x 4
  14. TobiBenzi

    TobiBenzi
    Expand Collapse

    Joined:
    Jul 29, 2016
    Messages:
    227
    Yeah I thought of that too, but it's really odd that they didn't "advertise" it in any way in the devblog...
    Cause IMO this is quite a big improvement. :confused:
    --- Post updated ---
    And it seems that crashes overall aren't that "sticky" anymore. Which is a really good thing.
     
    • Agree Agree x 2
  15. Copunit12

    Copunit12
    Expand Collapse

    Joined:
    Jan 13, 2015
    Messages:
    484
    So since I'm the only person on the site who don'st have automation (and as such this update was kinda lackluster to me) I wonder what either the next hotfix or full blown update will be.
     
    • Agree Agree x 2
  16. EruptionTyphlosion

    EruptionTyphlosion
    Expand Collapse

    Joined:
    Sep 24, 2016
    Messages:
    2,927
    I and a few others see a possibility of a 5th anniversary update in August. There is a lot of content that appears to be done. Likely it wasn't included to have this update focus solely on automation.
     
    • Agree Agree x 9
  17. rocksim

    rocksim
    Expand Collapse

    Joined:
    Nov 10, 2014
    Messages:
    373
    Totally. If they had released a new car, Italy and the exporter all at once it would have been “too much”
     
    • Agree Agree x 8
    • Like Like x 1
  18. EruptionTyphlosion

    EruptionTyphlosion
    Expand Collapse

    Joined:
    Sep 24, 2016
    Messages:
    2,927
    Also, it would make sense for a MASSIVE update to celebrate their 5th anniversary.
     
    • Agree Agree x 2
  19. fufsgfen

    fufsgfen
    Expand Collapse

    Joined:
    Jan 10, 2017
    Messages:
    6,782
    Aye, there is probably quite bit they have at top of furnace.

    However for me this was already huge update, how they could pull that AM map so quickly together? Place has a lot of detail and roads are really entertaining to drive on, then there is airfield and race track too.

    Of course they have other things in engine to work on, which probably do make pace of map developing bit slower as new things need to be waited, some planned feature needs to be in before they can push out content that rely on such feature etc.

    I guess there is also some content made that will never be published as some feature that content needed was dropped, maybe? Sometimes in development such things happen, surprises are something that can be counted on and estimates are difficult, so sometimes developer has to change plans and drop something for something better.
     
    • Agree Agree x 1
  20. EruptionTyphlosion

    EruptionTyphlosion
    Expand Collapse

    Joined:
    Sep 24, 2016
    Messages:
    2,927
    According to the automation developers, the partnership started in February, thus they likely had more than enough time to make it.
     
    • Informative Informative x 3
    • Agree Agree x 2
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice