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Recent update to powertrain code "+" Wahooo...

Discussion in 'General Discussion' started by Josh, Apr 4, 2018.

  1. Josh

    Josh
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    @Diamondback @Goosah

    You guys have created a master piece :cool:.

    Absolutely love the way, converter lockup and shifting is handled now.

    Custom transmissions behave, very, very, very close to their real life counterparts now

    Wahoo

    Thank you guys !
     
    • Like Like x 5
    • Staff Pick Staff Pick x 1
  2. terasect

    terasect
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    I totally agree. It is refreshing to have a game so dedicated to realism and those important little details.

    Thanks for all the hard work and research you guys do!
     
    • Agree Agree x 1
  3. Michaelflat

    Michaelflat
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    The rate of throttle input affecting shift points is a REALLY welcome change

    But when shifting, the revs peak during the shift which I don't like. But Diamondback said that he will fix it (throttle off when shifting).
    As for example in the ETK 800 diesel when you are going along quite nicely and then it shifts and the engine revs up a bit then slams down. Sounds like the transmission is broken.
     
  4. Josh

    Josh
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    Although, the logic is not "perfect" yet per se, its getting there. I would like to see a few changes, such as on/off power shifting. (under some circumstances)

    it would awesome to see a torque by gear (torque reduction logic definable on a gear by gear basis via jbeam) instead of the "static" global shift efficiency parameter.



    What do you think? @Diamondback
     
  5. Alex_Farmer557

    Alex_Farmer557
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    I’ve noticed gearboxes being strange when used with a race ECU..
     
  6. Josh

    Josh
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    • Like Like x 1
  7. PatrickH

    PatrickH
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    I have an issue where the ECU modification is gone. Did BeamNG remeve the ECU or something?
     
  8. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    No, it's still here. Look more close and make sure you have the corrects part installed.
     
  9. Diamondback

    Diamondback
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    Vehicle Systems Lead
    BeamNG Team

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    Just set the boost limits as arrays rather than single values, much like providing shift points per gear. :)
     
    • Informative Informative x 4
  10. Josh

    Josh
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    Awesome, Thanks !
     
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