How do you get the crash to be more realistic? also why is all the parts one body rather than have seperate bumpers etc..? also why is it so LLAGGGYYY? (my pc is not a potato (i5-7400 + 1050TI))
I don't know if you read my post "What do you guys think about this?" on the General Discussion subforum, but I mention that the engines I exported where by pieces, and in your picture shows perfectly in one piece, did you mounted it or it appeard like this already in Blender?
Engine rpm drops really fast on i4's and I6's, v8's seem to be fine but i haven't, tested any others, but all engines run smoothly in automation
Engine rpm drops really fast on i4's and I6's, v8's seem to be fine but i haven't, tested any others, but all engines run smoothly in automation
For me this has happened if I used engine that does not fit. It could be some other reason too why exporting has not happened completely and if files are missing that can happen. After camera going under the ground, you can press ~ key to open log and see what errors it spouts out, those can sometimes help to figure out which part is missing or causing problem and that might help to revise the design. --- Post updated --- Using this other button seems to work now when exporting this vehicle, but problem of 70's stance is still there: Suspension does work, but it is like super stiff, maybe this is something to do with poster earlier having problem with too stiff suspension in his car? When I set spring and damping to 50% I got same stiffness, you can see when pressing R suspension kind of pops out of from how it should be:
Is it just me or engines exported from Automation rev up extremely slowly? Like a 1600 horsepower twin turbo v12 engine gains revs slower than some petty vanilla 4 banger in ibishu covet.
I always use Aluminium parts on my engines and internals are from Cast Iron but the pistons are Low Friction and I get good results with them.
Turbo engines rev slower by definition, since the turbos are actually slowing down the engine until they spool up. I'm guessing a 1600hp engine would have some pretty beefy turbos, so they will need a lot of pressure to spool, which in turn makes the engine rev slower. By comparison a naturally aspirated 4 cylinder has little inertia and despite having low power will rev easily on its own.
I'm always straight up going for the parts that can withstand anything I throw at them, i'll change up some of them and see what happens Ok, good point, but some v10 mod from repo is revving like a madman despite having 2 turbos strapped to it, so I kinda expected the same result with my creations
Also pay attention to throttle response value inside Automation, I'm not sure how that is taken account to, but difference in that value might explain some differences you see in exported vehicle in BeamNG. --- Post updated --- I actually stumbled upon o FAQ and it was mentioned that only exhaust sounds are exported, so that is why I4 sounds are lacking. I4 sounds seems quite different from how they sound in Automation, almost like intake growl would of not been exported, I'm not sure if this is intended to be so? It does not sound quite satisfactory though, hopefully it is possible to improve: Without mufflers you can hear bit of roar, but there is bad looping: I6 sounds quite satisfactory in Beam:
Do you have latest version of Automation? When you enter Sandbox mode, there should be a button on lower left, but make sure your Automation has updated as of yesterday or today:
Restarting Steam should initiate the update, but make sure you have auto updates enabled (you can turn auto updates off after updating if you want, but keeping them on makes sure you get updates): You can open that page when right clicking Automation in your steam Library and selecting Properties: Update, also make sure you have opted out of betas:
Remove all other mods and/or do a clean reinstall: https://wiki.beamng.com/BeamNG_FAQ#How_do_I_perform_a_clean_reinstall.3F