Looks good so far. I played around with it a bit, and here's what I found. Lots of wheelhop on the front wheels under power. It looks like some of the suspension components aren't connected to the chassis? It slightly pulls to the left, especially when braking. The left wheels lock well before the right The front and rear diff have different ratios? The rear wheels clip through the inside of their fenders The suspension is a little floaty, but I assume that's because it's missing the weight of the rest of the body The chassis is too elastic. I can crumple the front completely and it'll pop back shape. The rear is similar That's all I've seen so far. That said, it seems great, and I can't wait for it to be complete
Most of these things I am aware of, and will fix: The front suspension is still being tweaked, there is a lot of juddering when it's in 4WD and even some when it's out of it. beamSpring adjustments and some new beams in general need to be made. The tracking is off at the moment, it kept changing as I changed the front suspension , that will be fixed Actually no, on that version the front and rear diffs both have a 3.73 gear ratio. What was wrong? Yes, the allignment is off on those as well, I'm waiting to add the flares to space all four wheels. The suspension is very floaty, you're right. There aren't any anti-roll bars at the moment, and the shocks all around are still quite soft. It does weigh too much right now as well - I said the weights were off, but that was a bit of an understatement really. Where a stripped down version like this should be around 1400-1500kg, this is at 2025 with nothing on it! As said though, the bodyshell's JBeam, nodeWeights and deform values all need to be tinkered with. Yes, the chassis is still very, very bendy . All of the nodes and beams are all in the same group and deformGroup on it at the moment, and they're all the same weight (which explains the excessive weight and the weird flex.) Other things that people have said: The engine still needs to be held in by quite a few more beams, but I'm trying to figure out things like the exhaust before I do that. And the body JBeam does really have to come first, as I don't want any problems with the engine's attachment beams pulling it apart A better version will come (similar to this) quite shortly. --- Post updated --- Front wheel scrub has been lessened. It now only occurs during very hard launches from high-torque engines while in 4WD; there is still some in low-range 4WD at about 60% throttle and up. A front anti-roll bar has been added and lessens this wheel hop further. It is now standard on all models. Rules mentioned in this post still apply.
An even more fixed version has been made, with some adjusted, slightly softer but better-handling shocks and springs from @Firepower and some new beams to make hop even less of a problem. The steering has also been centered almost perfectly.
another issue i have found is that tires get stuck in the fender and hood after a jump or flexing too hard also the wheels break off when you adjut the tack width
The front suspension seems a lot better, although it still has some trouble staying planted, especially when braking. It still likes to hop when braking or in a high speed turn. The weight distribution is also a bit off, but I assume that's due to the lack of body panels. The steering seems good, although it still seems to pull slightly to the left. I noticed a new bug though, the rear floor pan just before the axle vibrates constantly. Still, it's gotten much better already. Keep up the good work. Edit: Amusingly, equipping exhaust makes it immediately burst into flame, at least on the 4.0.
Yeah, the suspension does still need work, but weights are still way off. I'm in the process of sorting the body JBeam out and putting everything into break, deform and node groups. The rear axle shakes because there's too much beamSpring and not enough nodeWeight where the leaf springs and shocks attach to the body. That's being fixed lond with the rest of the JBeam. The exhaust is something I may need help with.Not only does it have a VY node not found thing, even though it has loads of nodes, but the game says it can't build the exhaust tree, because there are no exhaust end nodes found - even though all of the relevant ones have been defined as being that type. It may be catching on fire due to it sticking inside the frame, since it's not attached to anything apart from the engine yet. I've decided that it would be easier to re-make the beam structure completely over again, rather than try and re-arrange them, because there are so many useless beams, and trying to find all the ones for each category proved very long and annoying yesterday. All the nodes will stay though.
Are you still planning to censor the mods design just to make it friendly to the absolutely draconian (and completely unneccesary) rules that govern what is or is not allowed on the repository? I don't understand why the developers do this. Plunty of other sites host mods that are perfect replicas of actual cars without problem. I've never heard of one receiving a valid DMCA request. I've been in the softbody physics scene since before the collapse of the RoR community circa 2011. We did this for years without issues. Car makers don't care and forum mods should not either. If they don't allow you to upload it to the repository simply use MediaFire (which is what most communitys used for years). It's their loss in site traffic.
That is correct. However he specifically stated in his first post that he was doing it specifically to make it repo friendly. If it's a pure design decision however I'm not criticizing that. We need to revolt against this censorship forum wide. Otherwise this sort of silly copyright fearmongering will become the standard on the internet and on forums everywhere. We paid good money for access to this forum. Access to the mods section being restricted to verified owners is why half the people here don't just get their version from a certain well known site formerly ending in .se Think about the big picture.
I assume he made the thread to show progress on the vehicle before it's released on the repo, though I would also have to add a WIP alpha for others to test and notify him of any glaring issues he can fix later on.
From what I've heard/seen, car manufacturers don't like to see their cars crashed in games for some reason, thus why there's so many cars in games like Forza, Assetto Corsa etc. because they don't really deform. The thing with BeamNG is that it aims to be a simulator in all aspects. Some people might think that the car would deform the same in a crash in game like in real life, and if anything worse than that would happen with their real car, they might sue the BeamNG devs & potentially close down the studio for "misleading"
The XJ is at least 17 years old at this point, and Fiat Chrysler didn't even build it themselves. They don't hold the rights to its shape and they didn't design its crumple zones. The only body part they have trademarked is the grille, which has been given way more slots to avoid complaints. There's nothing really stopping this going on the repo, FCA shouldn't have a problem with it. At the end of the day, it's not really a Cherokee - it's a sqarer Hopper with a D-Series rear end and four doors. I also found a little something about their trademarks: 'Altitude, Automobility Program, Badge of Honor, Blacktop, Cherokee, Command-Trac, CommandView, Compass, the EcoDiesel design, Freedom Drive II, Freedom Top, Glacier, Go Anywhere. Do Anything., Grand Cherokee, Grand Cherokee Summit, HEMI, High Altitude, the Jeep grille design, the Jeep Vehicle Profile design, LaneSense, Laredo, Latitude, Liberty, Liberty Jet, the Mopar Owner Connect design, Mopar Vehicle Protection, MusicGate Power, My Sky, Oscar Mike, Overland, Overland Summit, ParkSense, ParkView, Patriot, Pentastar, Quadra-Drive, Quadra-Lift, Quadra-Trac, Quadra-Trac I, Quadra-Trac II, Renegade, Rock-Trac, Rubicon, Sahara, Selec-Speed, Selec-Terrain, Selec-Trac, Selec-Track, Sentry Key, Seven-Slot Grille, Sky Slider, SRT8, Tigershark, Tech Authority, TorqueFlite, Trailhawk, Trail Rated, Tru-Lok, Uconnect, Wrangler and Wrangler Freedom Edition are registered trademarks and the 1941 Seventy Five Years Jeep Vehicle Profile design, Active Drive I, Active-Level, Freedom Drive I, Keyless Enter ‘n Go, KeySense and MOAB are trademarks of FCA US LLC.'
CANT WAIT CANT WAIT CANT WAIT CANT WAIT AAAAAAAAAAAAAAAA. Seriously tho I'm gonna build an offroad monster with this.
I actually just got back from holiday for a week today. Straight after I got back I fixed the hood JBeam, so it's where it should be now: I'm also fixing the pillar beams that I accidentally doubled up instead of making them a single line of nodes (since I thought that was the right way to do it,) and it deforms much better. Oh, and clearing the cache fixed the texture map!