I mean, they are working on the new AI <see tdev's video on the DevBlog>, but I wish it was in 0.13... Here's to 0.14
If you read in the dev section of the forums they are currently working on making the AI see each other as well as other cars. they will also stop for intersections and other stuff. https://beamng.com/threads/ai-work.54961/
well this looks like fun. I wonder how the ensenada tormenta is going to perform on some of these jumps.
LMAO, I was actually joking there (maybe a bit serious tho). But, the person can just play both the release trailer and the Guns n' Roses song together, and that should solve it
LOL I thought I confused you, but yeah, any new teasers will probably have songs from Burnout Paradise EDIT : then building up to the finale, guns n roses
I'd love to figure out how to make a radio system like EA Trax. Paradise's soundtrack does have songs from previous games too. <insert call to programmers> --- Post updated --- I think I could figure out how to make a functional and legal radio system. It could play off Spotify but show up as "EA Trax" in BeamNG. Something like that
New name, new announcement. I should be able to release the first public version of BeamNG Paradise in 1-2 months, and it will run great. --- Post updated --- Also, the map is already over 4GB in size and it's not completed, so expect requirements like Tennessee. But I will make two versions, a high quality texture version (from the remaster), then the normal stock textures from the original game.
Well, the game was made in 2008. Assuming it's an approximate 1:1 of the map, the only "real" added thing is the in game physics.
But, it involves porting the entire map (and I think from what I have played it is a bit more than 1:1 scale (don't quote me on that)) and also some other things which I'm not too sure if I can mention them or not... @falefee
I'm trying to be very rough. Going into exact detail would take too much time to be posted on a mostly dead forum, for 3 people to see.