it would be, probably, the hardest thing in the world, jbeams must change with every little modification and i don't think it will be possible.
It seems we have had a spy in our midst all this time! Too bad @Daftmango hasn't been on in nearly a year. Perhaps the news will awake them.
I am so beyond happy haha! I remember I made this post so long ago and when I found out about the update I had to see if this post still existed.
It kinda was the hardest thing in the world, and jbeams do change with every little modification hahaha
Just a little off-topic while you're here, does automation imports use less cpu than beam cars? It would be an excellent way to do realistic traffic cars
Not sure, possibly a little. Right now they use a lot more GPU though, but we are (today in fact) working on dropping the poly count of exported engines, which helps a lot.
I imagined that, because i played it on my notebook and it was the first time GPU was bottlenecking and not CPU, anyway i see lot of potential on your work, i bought beamng the first day it was released and the same is for automation, i had it since the first release. Keep up the good work, we, as modders needed something like this, i see lot of potential on engine creation