1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

BeamNG should team with Automation and make those cars playable in BeamNG Drive.

Discussion in 'General Discussion' started by Daftmango, Jul 1, 2016.

  1. Daftmango

    Daftmango
    Expand Collapse

    Joined:
    Apr 29, 2016
    Messages:
    3
    Just a little fantasy of mine. I'm sure most of you have played both games.
     
  2. Djplopper

    Djplopper
    Expand Collapse

    Joined:
    Aug 31, 2013
    Messages:
    845
    it would be, probably, the hardest thing in the world, jbeams must change with every little modification and i don't think it will be possible.
     
  3. Daftmango

    Daftmango
    Expand Collapse

    Joined:
    Apr 29, 2016
    Messages:
    3
    Yeah haha. Just a fantasy XD
     
  4. Calarist

    Calarist
    Expand Collapse

    Joined:
    Jun 29, 2015
    Messages:
    458
    Hate to bump, but...
     
    • Like Like x 14
    • Agree Agree x 3
  5. workclock1©

    workclock1©
    Expand Collapse

    Joined:
    Jan 5, 2016
    Messages:
    2,555
    Your dream is a reality
     
    • Like Like x 5
    • Agree Agree x 2
  6. Daffyflyer

    Daffyflyer
    Expand Collapse
    Automation Team

    Joined:
    Aug 20, 2013
    Messages:
    55
    Nah, sounds dumb.
     
    • Like Like x 31
    • Informative Informative x 4
    • Agree Agree x 3
  7. DuneWulff

    DuneWulff
    Expand Collapse

    Joined:
    Apr 25, 2016
    Messages:
    1,034
    It seems we have had a spy in our midst all this time!
    Too bad @Daftmango hasn't been on in nearly a year. Perhaps the news will awake them.
     
    • Agree Agree x 2
    • Like Like x 1
  8. Daftmango

    Daftmango
    Expand Collapse

    Joined:
    Apr 29, 2016
    Messages:
    3
    I am so beyond happy haha! I remember I made this post so long ago and when I found out about the update I had to see if this post still existed.
     
    • Like Like x 9
  9. Projekt535

    Projekt535
    Expand Collapse

    Joined:
    Aug 5, 2013
    Messages:
    189
    Quick, post your next fantasy!! ;)
     
    • Agree Agree x 2
  10. JackCossack

    JackCossack
    Expand Collapse

    Joined:
    Oct 16, 2012
    Messages:
    47
    You sure about that? It'll take, like, a year to get done.
     
    • Like Like x 1
  11. Djplopper

    Djplopper
    Expand Collapse

    Joined:
    Aug 31, 2013
    Messages:
    845
    Well, i missed that :D

     
    • Like Like x 2
  12. Daffyflyer

    Daffyflyer
    Expand Collapse
    Automation Team

    Joined:
    Aug 20, 2013
    Messages:
    55

    It kinda was the hardest thing in the world, and jbeams do change with every little modification hahaha
     
    • Like Like x 5
  13. Djplopper

    Djplopper
    Expand Collapse

    Joined:
    Aug 31, 2013
    Messages:
    845
    Just a little off-topic while you're here, does automation imports use less cpu than beam cars? It would be an excellent way to do realistic traffic cars
     
  14. Daffyflyer

    Daffyflyer
    Expand Collapse
    Automation Team

    Joined:
    Aug 20, 2013
    Messages:
    55
    Not sure, possibly a little. Right now they use a lot more GPU though, but we are (today in fact) working on dropping the poly count of exported engines, which helps a lot.
     
    • Like Like x 3
    • Informative Informative x 2
  15. Djplopper

    Djplopper
    Expand Collapse

    Joined:
    Aug 31, 2013
    Messages:
    845
    I imagined that, because i played it on my notebook and it was the first time GPU was bottlenecking and not CPU, anyway i see lot of potential on your work, i bought beamng the first day it was released and the same is for automation, i had it since the first release. Keep up the good work, we, as modders needed something like this, i see lot of potential on engine creation
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice