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Automation cars in BeamNG, Thoughts And Concerns

Discussion in 'General Discussion' started by Tuner from America, Jul 18, 2018.

  1. Tuner from America

    Tuner from America
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    Well I decided to create this thread after seeing so many Automation car mods.

    I'll go first by saying this ( and remember, these are MY opinions. ) They are really bad! but not in a bad way for the game, but the community here on the forums. this to me feels like a participation award. There's all of these awesome mods made either by Ninetynine! or SergentFido with hours of work and effort behind their mods. Meanwhile for Automation car mods, you just do a few clicks and maybe spend about 10-20 Mins making a soulless car and you upload it to the forum's hoping that it will be the next big major mod when there's countless others of people just like you with that same big dream of being the next Ninetynine! and you only get 2 downloads for your " Mod ". I'm starting to see a hefty stream of Automation car mods flood the forums everyday and have less confidence to start a forum for my upcoming mod that's in the works.

    Write down below your opinion on the 0.13 update if you would like to do so.
     
    • Agree Agree x 2
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  2. henryjhost

    henryjhost
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    I agree with you, but I also think that the purpose of the update was to let Automation players drive their cars, not to make an easier way to create mods. I personally don't download other people's automation cars for beam, if I want something I make it myself in automation. I also think that this update is great for modders who are just starting out, because it provides them with the materials to make a great mod, without doing all of the work and modeling.
     
    #2 henryjhost, Jul 18, 2018
    Last edited: Jul 18, 2018
    • Agree Agree x 5
  3. fufsgfen

    fufsgfen
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    You do realize that you just insulted me with your 10-20 minute claims? With over 30 hours on just one of the cars which is not even finished I find your claims, which are based on solely to illusions inside your head more than reality, rather insulting.

    Why you need to be next 99, what is this lack of self esteem I'm reading here? You do what you like, you don't need to get downloads, you don't need to be someone, be just you and build what you like, who cares what others think, it is you building what you want to build.

    If you live your life on basis of doing something because you want to be someone, then you are kinda missing whole lot of fun what you could do.

    Certainly some other mods have zero to do with people downloading your mod, if your mod is something others want then they will download, if it is not, then be happy that you have created something you wanted.

    Really there is something seriously wrong with your thought pattern if you feel not to make mods because there are lots of simple cars on their own section of forum.
     
    • Agree Agree x 17
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  4. Daffyflyer

    Daffyflyer
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    Automation Team

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    Exactly this! It's definitely not a replacement for well crafted beam mods, it's a fun way of tinkering around with all different car designs and seeing what they're like to drive, how fast you can lap them etc.

    And they're also an interesting base to use as a prototype for proper mods, even if you end up throwing away most of the art and just using them as a way to get a base mechanical configuration to work from.
     
    • Agree Agree x 14
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  5. logoster

    logoster
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    and to add on to what everyone else said, the beam team specifically setup the forums and repository so that all the automation mods people upload are separate from the normal beam mods, so if you don't want to see them, you can ignore it, and all you'll ever see of it is the links to those sections of the forums and repository, as well as any screenshots people upload to community screenshots, and of course whats talked about in any bug reports or threads like your own showing up in general discussion
     
    • Agree Agree x 4
  6. vmlinuz

    vmlinuz
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    There will never be any substitute for proper mods. Period. In terms of visual quality and collision Jbeam, Automation cars are definitely sub-Russian, and there will always be a market for real, hand-made mods. That said, they are fun to play around with, and their handling and performance are more or less accurate (and will improve with time!). I had not even opened BeamNG (or Automation) at all for at least three months until the exporter was released - now I can't seem to close either one!

    If you're really concerned, just don't download other people's Automation cars! I sure don't. Nobody is forcing them on you. There is a reason that these cars are a separate category in the repository.

    The great thing about this is that if casual players like myself feel something is missing from the game, they can add it themselves and not spam the forum with requests. As an aficionado of baguettes, I thought French cars were sorely lacking from BeamNG. Instead of creating (or bumping) five threads titled "i cAN HAZ PEUGOET!?!11!?" or downloading a virus-laden Russian mod and contracting terminal BonziBuddy, I fired up Automation, where I made some econo-boxes and exported them.

    (One of my cars, the Topaz 2000EC 2.0GS, is available for download somewhere on this forum, but once again, you don't have to. In fact, if you think it's "soulless," please, PLEASE don't. It took me at least an hour to line up all the parts with each other and carefully tune the engine and suspension, and I would hate to waste my time, not to mention BeamNG's bandwidth. Automation cars, while nowhere near as good as real mods, can look and drive nicely if you know what you're doing!)
     
    #6 vmlinuz, Jul 18, 2018
    Last edited: Jul 18, 2018
    • Agree Agree x 6
    • Like Like x 2
  7. CaptainZoll

    CaptainZoll
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    I think this is a good opportunity for the forums to become more honest about ratings. if people were to only give automation cars that are particularly good 5 stars, it would be much easier for people to easily find well made ones, in this category which is already nearing being the largest category, despite being less than a week old.
     
    • Like Like x 3
    • Agree Agree x 2
  8. coolusername

    coolusername
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    Have to say i love the new feature, very easy to make your own dreamcar and actually drive it. It performs very well. Crashes are horrible, but thats not the point anyway, maybe the cars get better someday on that point.
    Yes, there are a lot of these mods right now, but good old mod making won't stop, and throwing random Automation cars on the repo will slow down for sure in the next couple of weeks.
    You don't need to be the best mod maker and reinvent the best mod (cough, Serges Oldsmobile Delta, cough)! You get clicks if you make something unique. What i don't like is when someone choose a real name for an Automation mod, such thing should only be on the repo with an unreal name.
    And what i noticed is that we have a little 'two classes society', one just random people, other some (not all, some already banned, lol) mod makers who think they are the biggest here and complain about every person who is new to modding...

    thats what me thinks
     
    #8 coolusername, Jul 18, 2018
    Last edited: Jul 18, 2018
    • Agree Agree x 11
  9. rottenfitzy

    rottenfitzy
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    The exporter, in my opinion, was more targeted towards Automation players. Itmwas designed so that they could drive some of thier cars, adjust the handling, and enjoy the wheel time.

    For Beam players, it is just cool to see something you made, as little effort as is put into it, drive. It was never supposed to be a replacement for real, handcrafted mods.

    For the forum itself, it might be a good thing. There will be less 12 year olds spamming modders, demanding “PLLLZzz Maek Laamborheni!”, and so the modders can work in a more focused forum environment. And, provided those 12 year olds have ambition, the exported cars can be a starting place for a real mod.

    Yes, the crashes are sub-Russian quality and apart from the body shell, there is very little in the way of modeling. The cars need wheelwells and interiors badly.

    Despite all this though, I still maintain that the exporter is a good thing for the community and players of beam.
     
    • Agree Agree x 9
  10. Nathan24™

    Nathan24™
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    I mean, I am loving the new Automation car exporter, but here are some things I think the Automation cars are lacking:
    - Interiors
    - Better damage physics/Proper J-beams (glass breaking, hinges breaking, etc)
    - Better, in-depth tuning
    - Horns? Universal wheel support?
     
    • Like Like x 2
    • Agree Agree x 2
  11. atv_123

    atv_123
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    I personally see this update as a fantastic addition... and here is why.

    First off... everyone craps all over the quality and what not... we all realize that this is their first crack at an official exporter right? Like... this is the exporter version that they just managed to figure everything out... not the one where it gets fully optimized, has tons of features, everything works first time, blah blah blah, you have all heard all this before so I will stop here features. They are only just getting started. Things will get better, and that is why there is an official exporter thead, so they can see just how well it does with more configurations and on more computers then they could have possibly tested in a lifetime. WE are the testers and OUR feedback will help this thing grow and get better... just saying things like "dis suks" arn't going to help anyone (not saying anyone here said that, but have seen it other places and I had to put that out there)

    Socond... one of the other reasons I think this is great is it does cut down DRASTICALLY on the number of people who will just show up in threads saying things like "CAn Mak Camro PLZ!!1!1" which has plagued this place far too long. Heck, to cut down on it even further (and too boost Automation sales... I know you guys would like that) we should probably put the Automation Exporter video front and center on the main page. Right now it is still the early access video from WAY back... I think its time for an update ;)

    Third... the way this has been handled. Normally I would have thought the same thing about a release like this being detrimental to the modding community. But the way it has been handled thus far has been fantastic to keep proper mods out in the open, front and center. If you go to the modding page (the mods tab... whatever), you don't see a single Automation car... how many have been uploaded to the mods page in the last 5 days though? As I write this it is currently 437. And not a single one is visible on the main page... They have their own forum section as well which keeps other more dedicated sections much less cluttered. If it was not done like this, then I would agree it would have been an absolute mess... but right now, it's fantastic.

    Forth and finally... who DOESN'T want to drive something they created in 10 minutes? Like lets say I wanted to see how fast my real life car went around the Automation test track... I can literally hop into Automation and build one of my cars in 10 minutes... seriously... and then go hot lapping in it! How can that possibly be seen as a bad thing?! (although I can't make 3 of my cars in Automation due to missing suspension types... lets see some mono leaf double A arm suspension and twin watt's link suspension... or slant engines... come on guys (obvious joke is obvious))
     
    • Agree Agree x 13
  12. DriftinCovet1987

    DriftinCovet1987
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    This...this so much. Exactly my thoughts on this exporter update.

    Although, one thing I am seriously annoyed about with the Automation cars is that they can be called real-life names and still end up on the repo, while far-higher-quality cars like the Gavril Vendetta or Gladiator (or even the Hirochi Prasu) have to be called fictional names to even get onto the repo. I've seen at least five cars in the Automation part of the repo that have real-life car names, and there probably are at least five more. That just doesn't make sense to me at all.
     
    • Agree Agree x 12
  13. atv_123

    atv_123
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    Well... like I said 400+ in 5 days... I am sure whomever is approving these (poor person rest your soul) is TOTALLY swamped... so some probably slipped through the cracks.
     
    • Agree Agree x 2
  14. Driv3r1142

    Driv3r1142
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    Report the offending Automation resources; They have to abide by the same rules as regular resources, including on trademarks and copyrights; The devs just miss them sometimes with the sheer amount.
     
    • Agree Agree x 3
  15. Gamer Alex (AlexKVideos1)

    Gamer Alex (AlexKVideos1)
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    How about you just don't download them? They aren't even on the main page, as they are in their own category, so what's the big deal?
     
    • Agree Agree x 1
  16. silvermanblu

    silvermanblu
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    What if I told you that you don't need to upload every car you have made in Automation?

    I have made crap tons of exported cars. With that being said I don't feel that the stuff I made is good enough to upload. I truly enjoy the feature and I hope it gets fleshed out more in the future. Also I think it is a great tool for modelers that can't jbeam. Just pop it into Blender and remove the body and move on yours. I also love the whole idea of being able to throw a crazy (or not so crazy) vehicle together in about 20 minutes. There are a ton of cars I would love to see in beam, but nobody will make them. Because in the end an honest to god mod will take many many many hours to perfect. If you hate the feature fine, but don't shit over everybody who does enjoy it. In the end it really does not concern you. And if you are still an old school modder that makes awesome content? Well good on you boys, show the rest of us on how it's done!
     
    • Agree Agree x 11
  17. fufsgfen

    fufsgfen
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    I have tens of cars made in AM and certainly am not going to upload them all, I haven't got even single AM vehicle in repo, only 4 on single post on AM section of forum.

    Certainly I'm not best as self criticism, but I do at least try and I'm sure most others are trying too, there is just quite a lot of people making these cars right now as thing is new and that can show up as flood of everything.

    There always is few that don't have a bar at all, but with time everything will find it's path.

    What I think is that always it is better to guide the flow than try to cut it or force it to someplace, as a river will make it's own path, so will hundreds of modders that form our community, each one making something is part of modders of this community and I so much like to see help to them grow rather than cut away by demands of perfect high quality content only.

    Positive supportive attitude is always so much better, even it is so much hard sometimes and remember we all will fail, repeatedly, help those new branches build new leafs and you will have a prospering tree.
     
    • Agree Agree x 3
  18. robert357

    robert357
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    Crashing, cars and crashing... Looks like "crashing car simulator" is still strong with BeamNG tittle. I think people forget that you can also DRIVING in BeamNG. Automation isn't mod maker for BeamNG. This is just opportunity to drive your dream car (or crapbox in my case). Yes, car models looks like 1:1 RC cars and crashing like russin-mods but that wasn't main goal. Ah, and don't forget about new track which is the best one from all other BeamNG racetracks so far (sorry).
     
    • Like Like x 2
    • Agree Agree x 2
  19. opkraut

    opkraut
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    If that insulted you, you have some pretty thin skin. It was his own opinion, and he didn't call out anyone by name. There's no denying that the Automation cars are extremely easy to make in comparison to making a scratch-made BeamNG mod, so if that's the part that offends you I'm very disappointed, seeing as you've made stuff for BeamNG before and should know just how much more difficult it is to make something from scratch rather than simply importing it from Automation.
     
    • Agree Agree x 1
  20. Sunset Drive

    Sunset Drive
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    My first and only concern with the Automation export came true.
    Seven year olds who can't style or build engines spam the forum with every shitty little design they make.
    Slap on a grille and some lights, make a shitty 1000BHP engine and upload it, or make some ultra shit "sports" cars and say they do things that they can't.
    Oh yeah and @fufsgfen What was insulting any of these posts, I see nothing that could be constrewed as rude or disrespectful.
    They were just the usual semiconstructive remarks that you get here.

    I personally believe there shouldn't be a whole repo designated to the cars, as it A. crashes the whole repo when five year olds spam the Automation repo with garbage and B. makes it MORE difficult to find decent automation designed vehicles.
    Out with the repo, in with PMing someone the file and throwing it into the mod folder.
    Less clutter, and people with actual styling and performance skill can get there mods to people who would actually want them, not get overflown with 2000BHP supercars with a shitty torque curve.

    One last thing, @fufsgfen if you think that was at all offensive to you, eat a sandwich and get off the internet for a while. You've just proved you can't handle someone elses opinion.
     
    #20 Sunset Drive, Jul 18, 2018
    Last edited: Jul 18, 2018
    • Agree Agree x 3
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