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Automation cars in BeamNG, Thoughts And Concerns

Discussion in 'General Discussion' started by Tuner from America, Jul 18, 2018.

  1. fufsgfen

    fufsgfen
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    There is very slight chance of making a point by exaggerating aspects in that post of mine, just trying to show how it is not so great to trust one's own imagination.

    To properly make a vehicle in Automation is not 20 minute job, it is not 1 day project. Research alone takes long time, there is not that much difference to BeamNG mod making and research is which so often gets skipped.

    Surely you can make car in under 5 minutes, maybe, also you can make very fun vehicle with some realism without doing much of any research as long as you have solid knowledge base of cars.

    However I see these scratch made BeamNG mods, that surely look pretty, crash well, but then engines, turbos, even as simple tasks as gear ratios are wrong, so many have none research done at all about proper suspension setup or even spring rates.

    Automation exporting actually improves those aspects.

    This quality talk tends to revolve around looks and jbeam only and while AM cars are simpler, what those has to do with actual driving the car? Well it has been like that ever since custom models were possible to mod into game, quality never seems to include parts which actually make of car.

    Difficulty has nothing to do with quality, if one sets out to make something good, it will be good even it is easy to make. Of course there might be more of fertilizer around, but even farmer knows that makes better growth.

    So if someone puts +30 hours building something and other makes a claim that basically says it takes 10-20 minutes to make, that certainly is not nice, however some here seem to miss that point. Maybe it was just careless wording from the OP, but I will be vocal about such for certain.
    --- Post updated ---
    Well, I think anyone that think communication at Internet should be different from communicating face to face is degrading quality of the Internet, but that is just my opinion.
     
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  2. Sunset Drive

    Sunset Drive
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    And I respect your opinion.
    Well I don't respect it but i'm not going to be apeshit.
     
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  3. Nathan24™

    Nathan24™
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    #23 Nathan24™, Jul 18, 2018
    Last edited: Jul 18, 2018
    • Agree Agree x 6
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  4. Gamer Alex (AlexKVideos1)

    Gamer Alex (AlexKVideos1)
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    • Agree Agree x 1
  5. rottenfitzy

    rottenfitzy
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    Maybe the Automation sharing repo is treated as a lower repo legality-wise. FCA is probably not going to come around in their legal attack helicopter because somebody made a cherokee in a video game made for building custom cars.

    Also, there is a replica sharing Automation forum. Lawyers don’t really care. It’s not worth the billing time of the firm.
     
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  6. General S'mores

    General S'mores
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  7. Latios Jeff

    Latios Jeff
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    While I can make a fairly decent car design of some of my favorite eras of cars in Automation,
    getting them to drive good in BeamNG with the current exporting software is a different story.
    The first car I've exported felt like the rear tires were on butter and oversteered quite a lot, even at lower speeds.

    I remember making my first car in Automation, which I had a lot of trial and error on, since I pretty much knew nothing about how stuff truly worked under a car.
    But with the warnings telling me what to consider and fix, I went along with it and pretty much got a working car with no tutorials.
    It wasn't great stat wise since I just tapped buttons until the game seemed mostly happy.
    I'd say I was the most clueless on the suspension tuning segment.

    As for the car itself that I've created, it's nothing too special and flamboyant and will definitely not set any impressive records on the track.
    Just your run of the mill sub-muscle car from the late 1960s to early 70s using a cast iron ohv V8 with the typical suspension hardware of double wishbone setup on the front and solid axle on coil springs on the back, body-on-frame construction, brakes that are rather undersized due to small rim size, and poor gas mileage.

    If I wanted to post an automation car in the mod resources, I would want to make sure it drives good to my liking first before letting anyone else drive and critique it.
     
  8. alex hart

    alex hart
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    there doesn't need to be "the next ninetynine!". The real one is still active :)
     
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  9. fufsgfen

    fufsgfen
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    Solid axles seem to act bit odd way, also some vehicles aero is exported 'wrong', that is for a vehicle that should have lift at front, it can have a lot of downforce, hopefully they can figure out what is causing that.

    I just put few hours to build a vehicle in Automation and it drives really poorly, now I try to fix it in jbeam, figuring out why solid axle is like it would ride on bumpstops is a challenging though.
     
  10. opkraut

    opkraut
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    That's another frustration I have with the automation cars. There's no customization or tuning whatsoever once they're exported to BeamNG. You can't change the wheels, you can't modify the suspension tuning, and that really takes a lot away. Tuning a car is an active process where you need to be able to make changes and then test them right away. Very few people are going to take the time to tune their automation cars if they have to make the changes in Automation and then export it to BeamNG over and over again.
     
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  11. Flippi 284

    Flippi 284
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    As many others have said before me, I really only use the Automation-beam thing for myself. I have never downloaded any Automation cars from the repo and for now I don't feel like uploading mine. It's nice to try make things as realistic as possible, but it's also strangely addicting to make the most awful thing you can think of and export it to beam just to see what the hell happens. I know that it's hard to have a good jbeam on these cars (and I think that they are a bit too strong) but an interior would be nice, even if it's just a stock beamng interior stretched to fit the automation cars.
     
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  12. MisterKenneth

    MisterKenneth
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    I will not lie, what some users like @Nathan24™ and @DriftinCovet1987 brought up bugs me too, which is how there are some Automation cars on the repo with copyrighted real-life names. What I'd like to know is how are those cars able to be approved? I wasn't able to upload my Ghostbusters Roamer skin some time back, but somebody can upload an Automation car explicitly called a Dodge Challenger or a Ferrari 458 and not get rejected. I really do not understand.

    That's my only complaint about the whole Automation to BeamNG thing. I have no problem with the cars and the authors themselves, just that they're accepted onto the repo under those names, while many of us weren't able to upload resources that were copyrighted in some way.
     
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  13. fufsgfen

    fufsgfen
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    One literally 'has' to make that modding if going to replicate anything from real world. 100% anti squat alone is something that just won't do.

    Way I see it is that because of that it creates more interest to modding, provide the information to people and you will have more modders growing than you would have if they would have to climb steep ladders of traditional BeamNG modding.

    So in a way it is kinda good there is no those tuning options, it is pushing people to explore modding of an vehicle to get their vehicle better, if there would be those options they would just drive their car around changing parts from parts menu and all that.
     
  14. Tuner from America

    Tuner from America
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    • Agree Agree x 2
  15. SubaruSTI07™

    SubaruSTI07™
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    i agree its awesome to build a simple car that doesnt need to take a year to be finished but the lack of tuning annoys me.
     
    • Agree Agree x 1
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