WIP Beta released Driver 2 Chicago

Discussion in 'Terrains, Levels, Maps' started by james_uk, Dec 18, 2016.

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  1. EruptionTyphlosion

    EruptionTyphlosion
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    @Vinh 's DTS model was ported from DSF. Again, I worry about how slow the DSF map will be.
     
  2. Vinh

    Vinh
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    It probably wouldn't be slow....however, the map seems to be quite detailed in places
     
  3. 0rangeGhost

    0rangeGhost
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    i thought that it will be nice to see the sounds of driver 2 in beamng with this map :) i spent a couple of hours to make this. just wanted to see how it'll look like so i had a try, not perfect but at least i tried. may be i'll inspire someone to make a sound pack :)
    and i think that default spawn should be where my video starts :)
     
    #63 0rangeGhost, Apr 20, 2017
    Last edited: Apr 20, 2017
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  4. Lenni the BMGamer

    Lenni the BMGamer
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  5. mateusdiasromano

    mateusdiasromano
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    Why am I falling under the ground?
     
  6. Eastham

    Eastham
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    Good question! Have you stepped in quicksand lately? Or perhaps walked over a open manhole cover?
     
  7. mateusdiasromano

    mateusdiasromano
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    that happens when i spawn
     
  8. Eastham

    Eastham
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    Works fine for me, have you tried clearing your cache? Maybe you have a conflicting mod.
     
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  9. mateusdiasromano

    mateusdiasromano
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    still the same thing, i think i need to update my game haha
    --- Post updated ---
    still the same thing, i think i need to update my game haha
     
  10. bob.blunderton

    bob.blunderton
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    Make sure you're not out of RAM, make sure cleared cache, worked with 0.10 or 0.11 when I last checked, if I remember correctly, but nothing in the models broke since then. If you have really low system or VIDEO RAM you won't get the models (or hence it's collision) loaded in properly and hence will fall through.
    Send a console log your attempt (and failure) to load this map to the author to try and figure out.
    It will be found in documents\beamng.drive\beamng.log immediate after trying to run this map and closing the game.
    Steps:
    Start game with this mod loaded into the /mods/levels or /mods/ folder inside documents/beamng.drive
    Free Roam > Load this map
    Wait for it to load, and note any unusual activity before or after loading (like stuck loading or falling through map)
    Close game after problem appears
    Find LOG file and send it to author using the forum uploads or failing that, private conversation attachment.

    It's likely a RAM issue (not enough) or a MOD CONFLICT. Both of these do happen, if you have 8gb or more, you should likely be fine, but remove other map mods (and possibly vehicle mods) and test it out, if you're not sure.
     
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  11. frostedwheatpuffs

    frostedwheatpuffs
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    can you convert driver parallel lines new york?
     
  12. Gamer_X99

    Gamer_X99
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    even though the graphics look terrible, this might be my new favorite map, JUST because it has nothing but a giant city in it. please add ai support and road signs (interstate/us highway labels) to the map
     
  13. LentrioxV2

    LentrioxV2
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    Very low quality, light's don't work, it isn't that great of a mod overall, but since you tried and spent your time on porting it, It's a good mod.
     
  14. fufsgfen

    fufsgfen
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    Map is a port from Playstation 1, it is of quality of Playstation 1 game, or maybe even better.

    Remake would be wonderful, with good textures of course, but this is not a remake, but original PS1 quality.
     
    • Like Like x 1
    • Agree Agree x 1
  15. Michael Bozarth

    Michael Bozarth
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    Could you do twisted metal maps
     
  16. Gamer_X99

    Gamer_X99
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    simple texture update: road lines that aren't extremely blurry
     
  17. STICH666

    STICH666
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    I tried with Moscow earlier this year and the map creator tool was having a stroke with the DAE file I exported.

     
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