Automation Exporter Feedback & Bug Reporting Thread

Discussion in 'Automation' started by Nadeox1, Jul 13, 2018.

  1. fufsgfen

    fufsgfen
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    I have seen really lot of crash videos from youtube and I don't think that there would of been bonnets, doors or fenders flying around very much, bonnet might slam up against windshield, but I don't remember seeing those flying free.

    Doors might open and gets mangled up, but kinda rare to see loose door too.

    Of course loose parts will compensate missing debris, but I find loose parts being bit silly / unrealistic.

    However parts being one with the body mesh are also not so realistic, so I understand what you say, not sure if that will be improved as it is kinda impossible I guess.

    Exported cars are not really for crashing, but for driving experience and probably never will be.
     
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  2. stbest95

    stbest95
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    i didnt explain that correctly, english is not my first language.

    im not expecting bonnets to fly away, but if they would crumple upwards like on a real car (instead of being welded to the fenders) the crashes would look much more believable.
    i think that alone would make a massive difference.

    i understand that these cars arent really meant for crashing, but i would have expected a little more.
     
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  3. g3r0n1m0

    g3r0n1m0
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    Quick question. Can I export only the engine? For example make a engine that I can put in any vanilla car through parts selector?
     
  4. fufsgfen

    fufsgfen
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  5. Daffyflyer

    Daffyflyer
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    Yup, as we have said ever since we announced this, the crashing will never be anything more than ok. It's just the nature of automatically generated jbeams and the way the Automation meshes are built.

    We buit this as a cool way to experience what it's like to drive the result of your engineering choices and I think for that it's pretty damn good

    We will definitely keep an eye out for any more improvements we can make crashing wise, but I'd expect them to be small.

    TL;DR: if you want to engineer and drive cars, Automation will be great, if you want awesome high fidelity crashes, there are plenty of stock BeamNG cars, or manually made mods that will be better for that :)
     
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  6. fufsgfen

    fufsgfen
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    It is more than pretty good, it is awesome!

    There might be some bug or limitation some place though, I'm not sure if it is because of mod body for Automation, but this is my second vehicle where rear suspension is not behaving.

    When I accelerate there is pretty much zero compression:


    This one however does not have a completely locked up suspension like Taekwo car had.

    There is 3 BeamNG mod cars that I have seen same behavior and all of those were very slippery, same is situation with this AM export.

    Sadly I'm getting server error when trying to upload a zip file, BeamNG devs need to check something I guess.

    Softer springs don't really change this behavior, but other suspension functionality then improves a bit, even Automation complains a lot about low cargo capacity.

    Other vehicles seem not to suffer this issue, V16 land barge I'm building has of course very soft suspension, but would except at least some of this suspension compress from that one above:


    Update:

    IMO, issue with suspension is bump stops, from some reason bump stops engage too early, not allowing full motion range of suspension.
    Changing to multilink from solid axle coil seems to work in this case.
     
    #106 fufsgfen, Jul 17, 2018
    Last edited: Jul 17, 2018
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  7. g3r0n1m0

    g3r0n1m0
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  8. Josh

    Josh
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    I asked this awhile back.. Hopefully they implement something the next update... I don't want to create a whole car just to export an engine.
     
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  9. Dr1ftxK1ng

    Dr1ftxK1ng
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    I cant upload my car on the mod forum its says upload failed
     
  10. Owiko7

    Owiko7
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    I keep getting "Failed to delete or write to .zip" when I try to export my car.
     
  11. Nadeox1

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    We are working on this


    Means something is blocking Automation from writing the files of the mod in Documents/BeamNG.drive/mods.
    More commonly caused by antivirus or similar stuff. The issue is not coming from the game itself.
     
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  12. LoSboccacc

    LoSboccacc
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    would it be possible to have an automation car family get exported in bulk as beamng car variants? I've a bunch I'd like to drive but don't want to pollute the beamng car folder with lot of trash.
     
  13. rottenfitzy

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    I very much agree with you. Being able to export an entire model line and not just trims would clean up the vehicle selector immensely.
     
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  14. Dr1ftxK1ng

    Dr1ftxK1ng
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    not sure that thing should be floating
    screenshot_00032.png
    leaf spring suspension on steel body
    body 60s coupe
     
  15. fufsgfen

    fufsgfen
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    You probably also have issue with rear end being quite hard, suspension not compressing much at all when accelerating?

    Something with solid axles is getting messed up with exporting as it happens also with coil sprung solid axle.
     
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  16. fufsgfen

    fufsgfen
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    Now that I remembered what I forgot, here is car file related to this. With multilink it works much better, but then also there is question of how much better multilink should be compared to solid axle in performance.
     

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  17. Dagalufh

    Dagalufh
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    Hi, will it be possible to get a tow hitch onto these cars? :)
     
  18. fufsgfen

    fufsgfen
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    This time I made car with Pherson front and solid axle coil rear.

    In attempt to figure out why I'm not getting rear to squat, I made really poor attempt of figuring out anti squat, looks like to be something close to 100%:
    upload_2018-7-19_2-10-36.png

    So to test this theory I set links bit differently:
    upload_2018-7-19_2-50-24.png

    Sure enough, my rear end start to have squat characteristic I would except from family car it attempts to be.

    Not sure if there is bug or if there is setting in Automation that could affect this, but anyway that is how I could alter this behavior.


    I have around 620kg of about 1420kg at rear wheels and Automation complains that vehicle has low load carrying ability, rear springs were 57000 in jbeam, which is 2.4Hz, that is too high for a passenger car of 80's, however Automation would like to have even stiffer springs. Front springs come to 2.31Hz with 68000 and 800kg

    upload_2018-7-19_3-6-43.png upload_2018-7-19_3-7-38.png

    If I set springs any lower in Automation, I get bottoming out situation, with just one click lower rear spring rate.

    So is spring rate in Jbeam double of what it should be or what is going on here?

    In Automation I see spring frequency of 1.46 but calculated from values in jbeam, I come up with much higher and front being softer than rear.

    Now unless I'm doing my math wrong:
    Rear springs should be 21000 instead of 57000 for 1.46Hz as motion ratio is 1:1 with way springs are setup.

    Front spring should be 27300 instead of 68000 for 1.46Hz as Pherson has 1:1 motion ratio.

    Not sure where this error comes from, but probably that is what people have been saying with too stiff suspension.

    With my damping settings, I ended up way under damped, rear damping was possible to increase maybe two clicks, not sure how much that would of changed values.


    So it looks like spring values are ending up way too high to jbeam file, at least with this vehicle.

    Maybe this helps something or someone :p
     

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  19. Daffyflyer

    Daffyflyer
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    Automation Team

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    Investigating today, looks like we do indeed have some spring rate (too hard) and damping rate (too soft) issues.
     
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  20. fufsgfen

    fufsgfen
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    2Hz with 5cm lowered lower link body mounting points for less anti squat:


    I love this exporter thing too much, really best thing ever to come existence :D
     
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