1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. General S'mores

    General S'mores
    Expand Collapse

    Joined:
    Sep 15, 2013
    Messages:
    4,487
    Most likely what it is.
     
  2. Nathan24™

    Nathan24™
    Expand Collapse

    Joined:
    Apr 18, 2017
    Messages:
    2,339
  3. General S'mores

    General S'mores
    Expand Collapse

    Joined:
    Sep 15, 2013
    Messages:
    4,487
    Maybe it's a more smaller fix than a typical hotfix.
     
    • Agree Agree x 1
  4. Sithhy™

    Sithhy™
    Expand Collapse

    Joined:
    Apr 5, 2017
    Messages:
    3,343
    It could be a fix for the repo
     
    • Agree Agree x 1
  5. Deleted member 160369

    Deleted member 160369
    Expand Collapse
    Guest

    0.12 had a similar fix with no devblog entry.

    Judging by the small size of it, it's likely a collection of some technical tweaks and fixes not worth mentioning in the news.
     
    #12165 Deleted member 160369, Jul 22, 2018
    Last edited by a moderator: Jul 22, 2018
    • Agree Agree x 6
  6. Sithhy™

    Sithhy™
    Expand Collapse

    Joined:
    Apr 5, 2017
    Messages:
    3,343
    Turns out, that the unlisted update for BeamNG brought engine thermals to the Automation engines so they can now overheat etc. like the official ones
     
    • Informative Informative x 11
    • Like Like x 1
  7. MRcrash

    MRcrash
    Expand Collapse
    BeamNG Team

    Joined:
    Dec 12, 2014
    Messages:
    1,231
    Did anyone notice that trailer remains attached after resetting the truck?
     
    • Agree Agree x 4
    • Like Like x 2
    • Informative Informative x 1
  8. Ai'Torror

    Ai'Torror
    Expand Collapse
    BeamNG Team

    Joined:
    Aug 29, 2015
    Messages:
    1,548
    yeah it was mentioned in the changelog
     
    • Informative Informative x 1
  9. YellowRusty

    YellowRusty
    Expand Collapse

    Joined:
    Nov 9, 2016
    Messages:
    1,202
    That's been in since 0.13.0 - and it's very convenient!
     
    • Agree Agree x 8
  10. Daffyflyer

    Daffyflyer
    Expand Collapse
    Automation Team

    Joined:
    Aug 20, 2013
    Messages:
    55
    Err, no it didn't, we don't have the stuff to support that in Automation exports yet.
     
    • Informative Informative x 5
  11. Sithhy™

    Sithhy™
    Expand Collapse

    Joined:
    Apr 5, 2017
    Messages:
    3,343
    No? o_O

    I seen on a stream from a friend of mine that his Automation car actually had engine temperature since the red bar was like halfway up
     
  12. ConcordeLXi

    ConcordeLXi
    Expand Collapse

    Joined:
    May 3, 2017
    Messages:
    706
    That's just a default that it stays at.
     
  13. Sithhy™

    Sithhy™
    Expand Collapse

    Joined:
    Apr 5, 2017
    Messages:
    3,343
    For me they don't have any temperature. I asked if he has engine preheating turned on & he said, he doesn't
     
  14. BombBoy4

    BombBoy4
    Expand Collapse

    Joined:
    May 16, 2015
    Messages:
    1,601
    Besides, that can't be added via a BeamNG update, it'd have to be an exporter update which is pushed via Automation updates.
     
    • Agree Agree x 1
  15. Captain. Adam

    Captain. Adam
    Expand Collapse

    Joined:
    Jan 31, 2017
    Messages:
    932
    I really want the Italy map airport to have a name !
     
    • Agree Agree x 3
  16. Randomguy12

    Randomguy12
    Expand Collapse

    Joined:
    Jan 5, 2018
    Messages:
    264
    Another hotfix time!
     
    • Agree Agree x 1
  17. Deleted member 197136

    Deleted member 197136
    Expand Collapse
    Guest

    What do you guys think is going to be in the next sound update if we get one?
     
  18. Littleturdlet

    Littleturdlet
    Expand Collapse

    Joined:
    Feb 12, 2017
    Messages:
    239
    Check out all of TDK's posts he says they are going to make crash sounds based on material.
    https://www.beamng.com/search/104202518/
     
    • Informative Informative x 4
  19. Sithhy™

    Sithhy™
    Expand Collapse

    Joined:
    Apr 5, 2017
    Messages:
    3,343
    I wonder if they will use totally new sounds again, or use the current ones
     
  20. Slammington

    Slammington
    Expand Collapse

    Joined:
    Aug 14, 2014
    Messages:
    1,460
    They'll likely re-use as much as possible to save resources and precious development time!
     
    • Agree Agree x 4
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice