0.12 had a similar fix with no devblog entry. Judging by the small size of it, it's likely a collection of some technical tweaks and fixes not worth mentioning in the news.
Turns out, that the unlisted update for BeamNG brought engine thermals to the Automation engines so they can now overheat etc. like the official ones
No? I seen on a stream from a friend of mine that his Automation car actually had engine temperature since the red bar was like halfway up
For me they don't have any temperature. I asked if he has engine preheating turned on & he said, he doesn't
Besides, that can't be added via a BeamNG update, it'd have to be an exporter update which is pushed via Automation updates.
Check out all of TDK's posts he says they are going to make crash sounds based on material. https://www.beamng.com/search/104202518/