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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. BeamCarHomeTrade

    BeamCarHomeTrade
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    Sep 30, 2017
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    808
    6.4L Supercharger BOIO
    screenshot_00038.png
     
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  2. Sithhy™

    Sithhy™
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    Apr 5, 2017
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    The amount of work you're putting into the map is beyond amazing. You should be getting paid for this :D
     
    • Agree Agree x 7
  3. alex hart

    alex hart
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    Jan 22, 2017
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    1,177
    anybody a fan of hotrods?
     

    Attached Files:

    • screenshot_00167.png
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  4. BeamCarHomeTrade

    BeamCarHomeTrade
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    Now with SXT/SXT Plus/R\T/ScatPack/SRT392 bumper
    P.S:i know this is pre-facelift challenger bumper
     

    Attached Files:

    • screenshot_00039.png
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  5. workclock1©

    workclock1©
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    I'm already making one lol
    BeamNG2018-07-2316-43-51-96.png
     
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  6. TheDiamondLord8

    TheDiamondLord8
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    Odd glass-breaking texture...
     
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  7. BeamCarHomeTrade

    BeamCarHomeTrade
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    is this my mod that i pm'd u ,or your old one
    --- Post updated ---
    also:special credit to Firemonkey Studios for making hellcat's uv same as 2012 R/T
    screenshot_00040.png
     
    #18127 BeamCarHomeTrade, Jul 26, 2018
    Last edited: Jul 26, 2018
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  8. workclock1©

    workclock1©
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    It's a 2011-2018 challenger mod

    Nothing to do with yours, it's an entire different mod
     
  9. BeamCarHomeTrade

    BeamCarHomeTrade
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    Sep 30, 2017
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    808
    need hjalp,pm me:))
     
  10. Jota3214™

    Jota3214™
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    Jul 9, 2016
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    delete
     
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  11. General S'mores

    General S'mores
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    Ummm, shouldn't Firemonkeys Studios also get credit? They were the one that developed RR3, AND started the series themselves before EA acquired them.
     
    • Agree Agree x 3
  12. BeamCarHomeTrade

    BeamCarHomeTrade
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    808
    upload_2018-7-26_20-21-43.png
    SXT/Scatpack/R/T steering wheel that i did
    --- Post updated ---
    Exactly!,now editing...
    --- Post updated ---
    I think its nice!
    --- Post updated ---
    umm,k gudt?
     

    Attached Files:

    • screenshot_00041.png
    • screenshot_00043.png
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  13. Blijo

    Blijo
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    Things I hate doing: Materials
     
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    • Agree Agree x 3
  14. BeamCarHomeTrade

    BeamCarHomeTrade
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    808
    Note the models are the same ones,but poorly set-up
    Gray one:workclock's old clickbait challenger
    White one:workclock's old clickbait challenger but its restored by me
    Ahhh,man its like looking at old baby pictures:)
    screenshot_00046.png screenshot_00049.png screenshot_00044.png

    Notice the interior differences?(its same model but ressurected by me)
    screenshot_00048.png screenshot_00047.png

    About the gray one:"engine bay?umm,wot iz engine?"Engine taken from CSR2 LibertyWalk Hellcat
    screenshot_00045.png

    100+ hours spent on object splitting,notice the difference?
    screenshot_00050.png
    left:eek:ld
    right:new

    But how about lights?Gray one:"wot iz leights?"
    screenshot_00052.png screenshot_00056.png
    Introducing:Glowmaps!
    screenshot_00053.png screenshot_00054.png screenshot_00055.png

    Also let's not forget about coloring and skinning capaciblities!
    All materials in new challenger has 2nd UV Material slot,so you can skin everything!
    New hellcat:luk wot i can!
    screenshot_00057.png screenshot_00058.png screenshot_00059.png
    Your turn,oldie
    ergh,ummm ok my turn?
    screenshot_00060.png k i cant change anything((( "r8 if u cri eritime"


    Only thing i have to do is :

    jbem and custom wheelz
     

    Attached Files:

    • screenshot_00051.png
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  15. Cutlass

    Cutlass
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    I have been thinking that the textures in the corners, now it looks better :)
     
  16. maty

    maty
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    Mar 9, 2017
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    636
    Today i made replica of Chrome car from Burnout Paradise/NFS!
    Its scratch made,with good jbeam.
    Should i edit jbeam of body too? Or just keep only edited frame?
     
    • Like Like x 8
    • Agree Agree x 1
  17. Blijo

    Blijo
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    screenshot_00353.png
    New bodystyle :oops::rolleyes:
     
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    • Agree Agree x 1
  18. BeamCarHomeTrade

    BeamCarHomeTrade
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    Sep 30, 2017
    Messages:
    808
    upload_2018-7-27_21-0-25.png
    Working on 2010-2014 Challenger
    --- Post updated ---
    Road&Track,scat,SXT bumper is finished
    screenshot_00061.png
     
    • Like Like x 6
  19. fufsgfen

    fufsgfen
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    Joined:
    Jan 10, 2017
    Messages:
    6,782
    More contraptions, this time I wanted to have better aerodynamic drag measurement, because non round tires were interfering with data acquisition.
    upload_2018-7-28_2-50-34.png
    Really simple sledge thing that rides on slidenodes, two rails, four slide nodes.

    I just don't quite understand node grabber yet, attaching to sledge or car provides different behavior, mass moves very slowly when attached to sledge. Using node grabber on car is kinda frustrating as it takes so long time to stabilize to provide any useful numbers, also I think it might twist the results as angle of car might change from grabbing it's nose etc.

    I guess you could build it like a scale, just measure from Y instead of Z, you clever ones could build much better aeroscale, for me getting slidenodes and rails to work is already big success :)
     
    • Like Like x 3
  20. bob.blunderton

    bob.blunderton
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    Joined:
    Apr 3, 2015
    Messages:
    3,289
    The map I am making is getting the AI treatment.

    It does work, I just wish it would mind lane DIRECTION on Random and Span. Roads divided by a median or a center turn lane will have a single AI route for each direction; where-as side streets and other narrow bi-directional roads or one-way streets (Regardless of lane count) will get one AI route. Like Roane County, larger mall/ strip mall parking lots and common places of interest like large warehouse/factory lots and fast-food places will get their own parking-lot routes for the AI to bumble around in. Most all the new roads on this side of the town are already done for the AI to use, even the alley-ways and the future Burger World (that is built, with no sign yet).
    @synsol , still getting a crash on the decal road deletion, with no mods, I don't delete them by clicking once and hitting the delete key, I delete node-by-node so it doesn't erase other things by accident (back from the old delete one thing the editor deletes multiple things by accident, due to improper grouping of objects). They're much less crashy now though. I did get one crash while drawing one last night though, for the first time.
    --That is all.
     
    • Like Like x 10
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