I'll provide many more skins once the UV map comes out and I figure out how to make things for this thing i've seen it be compared to the CRD truck, how does that one work? i've painted hundreds of schemes for the late model mod and nr2003
Well our whole body is all on one template and we use pngs instead of dds. I would love for it to be the same as the CRD but it’s matty’s mod so I could learn if I have to.
Not for long. The only reason why I haven't jumped to full .DDS support yet is the awful compression artifacts produced by the only formats (DXT3, DXT5) supported by the game right now. The very moment BeamNG includes support for uncompressed/RGBA textures, this will most definitely change. Anyway, .DDS or .PNG makes very little difference for skins. Skin application technique would. CRD currently uses complete textures (diffuse map), whereas official vehicles (and, possibly, this mod too) use dual UV maps and overlay maps on top of diffuse.
Oh my god if someone asks this question again i will throw my computer out the window. No, we dont know, stop asking, have patience, please never ask that again.
Please be nice, all he did was asking for when the release is coming, just ask him patience is the key my dude, no need to be so rude to that guy.
its the fact that this question is asked so many times thats its so irritating. But ill try to be nicer.
How bad is it? Also, can you ask inertia to add thrusters? It could get the truck high speed forward and would help blowovers backward.
Refer to the title, thats why i changed it --- Post updated --- Thrusters will most certainly be a breach of GASCAR regulations....soz