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Placing objects in Editor - wrong orientation

Discussion in 'General Discussion' started by Marcus., Jul 25, 2018.

  1. Marcus.

    Marcus.
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    Aug 18, 2013
    Messages:
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    Hi all, when I place additional objects into a map using the editor and then resave "everything" , then come back later all the objects are orientated the wrong direction, but all aligned in the same "wrong" direction no matter how I placed them in the editor.

    I assume the objects are all pointing the "top" of the saved original map orientation, but don't know how to change this so it saves correctly ? any help please ?

    Thx
     
  2. DuneWulff

    DuneWulff
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    Can you post some pictures so we have a better understanding of what is going on?
     
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  3. Marcus.

    Marcus.
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    Sure np, sort one now......
    --- Post updated ---
    So the level was saved with the ramp and the truck like this........
    --- Post updated ---
    Then if you quit and next time you reload they are like this, it is the same for all objects added to any level, cars, ramps, whatever ??
     

    Attached Files:

    • 2018-07-271.png
    • 2018-07-27.png
  4. DuneWulff

    DuneWulff
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    That particular ramp is a prop, isn't it?
    Static objects (the ones with the little green cube-ish icon) maintain their rotational information when you save the map. Props and such used to as well (I believe) but I think this changed this when they fixed the weird "ghost" clone car that occurred when editing one's map (which was an issue I don't think effected everyone.) I might be mistaken though, and the issue you're talking about is unintended.

    For now, those two "objects" will spawn in a default rotation because they aren't "static" or "forest" objects.
    If you want to fix it, you can replace the ramp prop with a ramp static object (there's a bunch of them throughout all the stock maps), but I don't think you can do anything for the truck.
     
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  5. Marcus.

    Marcus.
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    ok thanks, that's annoying, if you want to pre place cars as props etc.....thanks anyway
     
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