I was just wondering how much more optimization u think needs to be done with this game. Im quite surprised at how slow the game runs on my pc. I have a Core2Quad Q6660 at 2.4ghz 4gb of ram and a Radeon HD 6670 gpu. As it is the system can manage about 22fps on lowest. I know the game uses 1 core per car 1 core per map, but can they change that so it uses the cpu a bit better. This core 2 quad is still not a bad cpu. It handles many games on high settings lol. the 6670 is the bottleneck with those games. But it seems that with this game unless your cpu is in the 3.5-4.0ghz range the game runs like complete crap lol.
..., soft-body physics are VERY VERY cpu intensive, the dev's can't just move a slider to make them less intensive, and while for any normal game, yes, your cpu is decent, for something that is cpu intensive (such as beamng) it's not going to run that well. now, with me saying that, there is going to be a 25% increase in performance in the "race" update, which should help you out somewhat
It's not all about Ghz. A modern i5 quad core @ 2.4 will be around 50-60% faster than your Q6600, despite both having 4 cores and the same clock speeds. With the new update, as logoster said, people with CPU bottleneck will see up to a 25% increase in fps.
Yeah i cant wait for the race update to come out. Im really hoping that will put me in the 25-30fps range.
Normally you don't try to optimise the game too much during alpha, that's not to say that you don't avoid making messy unoptimised code either but slimming code down to its most optimal form is one of the last stages of development. That we get a boost in the next update is great. I think in future the game is meant to be getting OpenCL support too which will alleviate alot of the load.
To be honest, the Q6600 is horrible in any new game. Try playing AC4, bf4, even planetside 2. With a healthy overclock into the 4Ghz range you should manage better fps, but even my 870 doesn't do great. I think your RAM might also be slow; ror liked fast ram.
You are asking to us, simple user, and based on your 7 years old processor performance, what do we think should be optimized in this alpha ? what is the point, really, write an example answer to help me understand. hahaha.
It is a really a bummer that so many games are still putting so much strain on the CPU for processing, I really wish more developers were able to give the option to offload things like physics to the GPU like say Nvidia PhysX. I have a pair of GTX 560 Ti448's in my system and generally for straight GPU work I don't need to use them in SLI as a single card can cover everything up to the point of CPU bottleneck but it would be awesome if I could offload all the physics processing onto that second GPU. That is probably one of my greatest hopes for the future is some type of software that can transfer these CPU loads off unto unused GPU processing power.
openCL Support is planned for beamng, so eventually you'll be able to off-load some of the physics to the gpu
Ahhh that is awesome, I am impressed with what they have in it already and that is just icing on the cake, hopefully I will be upgrading my motherboard and cpu to an FX8000 series someday not too far into the future, this Athlon 2 620 x4 is sure starting to show it's age.