No, this is not, I repeat NOT a vehicle suggestion thread. It is simply me asking what type of car would be rather easy for a beginner to make for BeamNG. I want it to be a real car, but easy to make within about three months time. Don't suggest a car just because you want someone to make it. I have no experience with modeling or J-Beam.
So you're asking someone to choose a car for you to make yourself? If you have no experience, just choose one on your own. I'm sure it would be better that way.
The biggest thing in car modeling, imho, is trying to understand the shape. Knowing why a shape is there is much more important than just trying to replicate it... 90's - 2000's cars are way easier to understand the shapes of, yet 1960s-80's cars are too easy because they're mostly just boxes with boxes on them... The best cars are probably European/Japanese cars from between 1985 and 2005, or american cars between 1990-2005-ish. Those cars are reasonably square, but not too square, and yet slightly rounded, but not too round. Sort of the same simple shapes as a 1995 Thunderbird or a 1990's BMW E36, or a mk2 Ibiza, or a 2000 Ford Focus or a mk3 Golf, and so on, and so on... If you can find one of those, your best bet is if it's a car you have access to in real life(ie your parents, your own, or your neighbours car, or a car down the street etc. Something you can walk down to every day to check something) and you must at least like it a little(you'll be more inclined to keep pushing to get it right). That, or a car you absolutely love and can find lots of reference to... Don't pick anything from before the 60's, it'll be way too round and way too hard to get right. Even with lots of experience those cars are still hard to get right. And I think, don't pick something after 2005 because after that, cars got a lot of little weird shapes on them that are hard to get right...
Okay. i want to make a rather modern car. might make a golf or maybe a focus. ill check if there are any in my neihborhood.
I too want to do an easy car but don't know what to do. I started a 2010 Dodge Challenger did some of video watching on how to do cars in blender and still understand very little. I also haven't had blender for more than a day. (I have the links if anybody wants them.) I got about half the trunk on the dodge and decided to try and do a different car. I would not suggest any new cars. (I learned the hard way) I'm Thinking maybe a regular car like 2006 Chevy Impala, It might not be the most enjoyable car to make but it will get you started on how to 3D model cars. It could be your trial and error car or something like that. Once you get the hang of things try a car from somewhere around the 90s. I have no experience in Blender but that is my plan. Once you get the hood or something done on the car before you start a thread on it to make sure someone else won't do the same one. Make sure you do thread searching before you start a car you want to finish!
Yeah I too am learning myself on modeling, though I am using 3ds to do it. I went with a 1998 Mitsubishi Eclipse as it is one of my personal favorite car models but, also because I own one to check measurements on and have access to the service manual with all the measurements and some basic drawings to work with. So far it is going well with what basic knowledge I have it seems like it won't be too hard of a car to model. I would say that a Golf or a Focus wouldn't be a bad car to start with, the main thing is like someone else said make sure you choose a car that you really like to do. If it weren't for my love of the car I chose I totally would have just said "Ahhh screw this" and probably gave up on it, I knew that this would be one thing that would trick me into finally learning a bit of 3d modelling
I would suggest something Boxy, maybe unibody too? Toyota Bb/Scion xB, the exterior is practically a box, sounds like a good start.
Yeah, sometimes it's hard to tell. I only think that because that would be a very difficult car to make.
LOL, yea, I was jokin'.. Let's be serious though. How many of the people who never created a vehicle - but want to - will actually finish one ? I don't think they understand the amount of work that goes into it.
You don't start with a car. Trust me don't. Maybe make some small stuff, like a golf cart or something, to get used to modeling and jbeam, and work up from there.
I'd look up something called Spline Cage modelling, I'm getting reasonably proficient at it to the point I may be able to tackle a car body soon without giving up on the project. It reduces the amount of polygon pushing and all you're doing is making an outline of the object. Its a handy way, I've found, to do curvy things. although I wouldn't tackle a car first. Try making and texturing a box, maybe work up to a traffic cone. then maybe a lawnmower or something. Build up slowly. Making a model is fine, but if you can't texture and UV map it then its pointless. build up slowly, trust me. You need to get the hang of texturing too and its not good to model something complex, nor is it a good idea to try and understand UV mapping on complex objects.
A suggestion that I would make is to model a car that you or someone that you know owns, one that you can examine in person. It would help greatly if you can get various angles and perspectives of your car of choice that just pictures alone, some times, don't provide. It would also help if you choose a car that doesn't have many curves and intricate details.