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BeamNG VR?

Discussion in 'General Discussion' started by MacMash Potato, Aug 8, 2018.

  1. MacMash Potato

    MacMash Potato
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    I'm not sure if this is the correct place to post this, sorry if it is not.

    As the tittle would suggest, I was wondering if BeamNG might be in vr some day, or if someone knows of a mod that already exist, i could not get vorpx to work right. But i think this would be an amazing game for vr, crashing in first person in slow motion at ridiculous speeds sounds fun to me, not only that, but doing the missions, racing anything in this game vr would be amazing, and would be a massive great step for this game to take, to support vr. I wanna know what others think, if you play vr do you think this game would be a great addition to your vr library? I know i would.
     
  2. CaptainZoll

    CaptainZoll
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    I think the game used to have VR support a long time ago, but it was removed because of technical issues.
     
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  3. Nadeox1

    Nadeox1
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  4. MacMash Potato

    MacMash Potato
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  5. stbest95

    stbest95
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    Im really disappointed that this isnt planned in the near future.

    I really used to enjoy this game and would love to continue playing it, but after switching to vr i find it difficult to enjoy driving on a screen at all - im sure many other simracing enthusiasts feel the same way.
     
  6. Ovahlls

    Ovahlls
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    VR would be very cool. But currently, even the in game camera is having issues. With the VR cam, I can imagine it would be like the Driver cam, but at the moment, the driver cam is a static camera piece that will stay where it is. No matter what. It doesn't matter if you hit a wall at 140 MP/h in your Bruckell Drag Monster. The camera will not move, but you will appear to go through the crumpled aluminium in front of you. I don't know if that's a bug, or if there's no other practical way to make an in game camera. But that should give you an idea of what would happen.
     
  7. Nadeox1

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    That's the least problem, and actually not true that the camera is fixed.
    The camera is attached to a node (you can inspect the car in debug mode to see that). We support 'TrackIR' for example that simulates your heads movement.

    The thing with VR is the rendering. You need to render the game for each eye, and above a specific frame-rate target to be convincing and not cause motion sickness.
    That's all explained in the FAQ.
     
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  8. Ovahlls

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    The camera stays above the driver's seat at all times. I don't know how you don't consider that "fixed." I guess the single node could move a bit, but other than that the camera sits in one spot.
     
  9. Tsutarja495

    Tsutarja495
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    As Nadeox1 just explained, the game needs to render two separate viewports at once over each eye in order to make VR work. However, it also needs to achieve a certain target framerate in order to not cause motion sickness. The target framerate in question is 90 FPS. 50% more than 60 FPS!

    Two viewports + 90FPS minimum = very difficult at this point.
     
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  10. Ovahlls

    Ovahlls
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    Yes, that is true. I know that's true.
    --- Post updated ---
    Naedox said it won't work.
     
  11. Nadeox1

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    Inspect any vehicle's skeleton.
    The node you see right at the headrest is the camera node.
    It's not fixed, as it can move in all directions to a certain degree.
    See video:
    Video - Click to Play - Direct Link

    It's not either fully 'mushy', so you will notice it moves when you start driving hard (bumps, jumps, hard turns, etc).

    Fixed means absolutely no movement to me (like the relative camera mode)
     
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  12. þÎIî×ͦ

    þÎIî×ͦ
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    Did anything change on the plans to implement VR support?
    Since all headsets are working properly with reprojection it should be the big thing in terms of computer performance. But I'm sure you developers can estimate it best... but playing the mini games or just trying to survive in the car on the open world map... making crashes in slow motion while sitting in the car... oh man that would be soooo awesome! There are only pure racing simulators out at the moment what could bring something very new to us VR games if beamNG would beamVR :D
     
  13. atv_123

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    Well... you gotta remember that another reason not much is going into this is because VR would be for a very small group of people who both have a VR headset (I have only ever used one... never owned one though) and have a powerful enough machine to run it. At the moment, that is a very small part of the fanbase, so doing development work right now in such a small area would almost be kind of a waste... I would prefer they wait until they have most of the game done (so like... cars, maps, career mode, other more important features... so on and so forth) before they would start work on any VR aspect of things.

    I mean... don't get me wrong... if Nadeox1 came down here and was like "we are releasing it tomorrow actually" I would be very happy and want a VR headset even more... but I highly doubt that they are focusing on it right now.
     
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  14. stenyak

    stenyak
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    The FAQ is always valid; it would be edited if the situation ever changed :)
     
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