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Steering wheel swap

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Exchy, Aug 8, 2018.

  1. Exchy

    Exchy
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    Hello there, I just wanted to ask, how can I make a k-series st. wheel to be placed in 800 series. Can't I just mesh-swap them somehow?
     
  2. IAchievedBacon

    IAchievedBacon
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    I have done steering wheel swaps on the CRD with the universal steering wheels. But whenever I try to do a stock steering wheel like the Burnside’s it doesn’t work. It’s either in the normal jbeam for example etk800.jbeam or the steering wheel jbeam. I would show pictures but I’m at work.
     
  3. Exchy

    Exchy
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    Thanks, i'll wait. I really just need K-series's for 800.
     
    #3 Exchy, Aug 8, 2018
    Last edited: Aug 8, 2018
  4. torsion

    torsion
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    Stock steering wheels and universal steering wheels are positioned differently. I wrote a little about it here: https://www.beamng.com/threads/d-up.31344/page-5#post-567761 I wish the devs would stop doing this; IMO it creates more trouble for modders than it's worth as a development crutch. The reason they do it is obvious enough. It's much easier to model a vehicle with the "no baseTranslation" props since they can be modeled in place whereas the ones with baseTranslation properties must be at the origin (IIRC) before they are exported.

    @IAchievedBacon
    1. You'll need to take a look at both wheel types (one is probably under the /vehicles/common folder and the other is probably under the /vehicles/etkwhatever folder).
    2. Take a look inside both DAE files. You'll see that the K-series wheel is positioned differently from any of the universal steering wheels (aftermarket wheels).
      1. Rename the K-series wheel to something appropriate (like "iachievedbacon_kseries_steeringwheel") and reposition it to be like the aftermarket wheels.
      2. Apply everything (CTRL+A) and export that wheel (by itself!) as a DAE with a name like "iachievedbacon_kseries_steeringwheel.dae"
      3. Place the DAE in the vehicles/common/iachievedbacon_kseries_steeringwheel/ directory of your mod. This step is important and you'll break stuff if you don't follow directions.
    3. Grab the appropriate material files from the K-series folder:
      1. You'll need to grab the proper materials out of materials.cs and make a new materials.cs file for your mod using those.
      2. Grab the referenced DDS files that your materials need.
      3. Place this stuff in the vehicles/common/iachievedbacon_kseries_steeringwheel/ directory of your mod. This step is important and you'll break stuff if you don't follow directions.
    4. Grab the jbeams for both a aftermarket wheel and the stock K-series wheel.
      1. Note that the K-series steering wheel jbeam doesn't use baseTranslation. Your easiest route here is to just copy a universal steering wheel jbeam section and shove anything necessary for the K-series wheel into it. Don't forget that your mesh has a new name!
      2. Place the jbeam in the vehicles/common/iachievedbacon_kseries_steeringwheel/ directory of your mod.
    That was a lot of steps, but it really shouldn't be too hard. Hopefully I didn't forget anything important. I haven't worked with props in a while.
     
  5. IAchievedBacon

    IAchievedBacon
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    Well there’s your answer right there @Exchy. And thanks torsion, I honestly never knew that.:)
     
    • Like Like x 1
  6. Exchy

    Exchy
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    My god, yes, it's pretty obvious steps, but a bit complicated, thanks
     
  7. torsion

    torsion
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    Let me know when you release your "all stock steering wheels as universal wheels" pack so that I can reap the benefits. ;);):cool:
     
    • Agree Agree x 1
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