Unsolved Could someone help me with a skin for the burnside wagon

Discussion in 'Mod Support' started by TheShipMaster, Aug 14, 2018.

  1. TheShipMaster

    TheShipMaster
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    im having trouble getting it in-game the materials and jbeam files are confusing me but i have the DDS files done
    --- Post updated ---
    Well i think the DDS files are done...
     

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  2. torsion

    torsion
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    Simple_skin_tutorial A very simple and short picture based tutorial on how to create custom skins
    Introduction_to_skin_system An In depth look at creating skins

    First complete the simple skin tutorial for the Covet. Once you've done that you can graduate to the Burnside. :)
     
  3. TheShipMaster

    TheShipMaster
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    ok will do
     
  4. .nokau

    .nokau
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    Hey, sorry for the super late reply, and bumping this thread.

    I'll skip the basics.
    In your jbeam, just make it as a regular skin
    Code:
    {
    "burnside_skin_yourskin": {
        "information":{
            "authors":"Your Name",
            "name":"Your Skin",
            "value":1500,
        }
        "slotType" : "paint_design",
        "globalSkin" : "yourskin",
    }
    }
    inside materials.cs
    normally you only need this
    Code:
    singleton Material("burnside.skin.yourskin")
    {
       mapTo = "burnside.skin.yourskin";
        ...
    };
    but now copy that, paste it below and change "burnside" to "burnside_wagroof"
    Code:
    singleton Material("burnside_wagroof.skin.yourskin")
    {
       mapTo = "burnside_wagroof.skin.yourskin";
        ...
    };
    then, link your textures to these materials' overlayMap and it should be working. "burnside" for the body, "burnside_wagroof" for the roof.
    screenshot_2019-03-07_05-48-44.jpg
    materials.jpg

    It seems that if the model's parts have 2nd UV, as long as the skin name in material.cs is the same as globalSkin value (this example I use "yourskin") they'll show up together.
     
    #4 .nokau, Mar 6, 2019
    Last edited: Mar 6, 2019
  5. TheShipMaster

    TheShipMaster
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    Thanks!
    --- Post updated ---
    strange my code causes the burnside to not spawn and comes with an error
    --- Post updated ---
    here is the error code
     

    Attached Files:

    • Screenshot_397.png
  6. .nokau

    .nokau
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    I actually can't make out what the error codes say:p
    but most times it's something to do with jbeam, can you post the codes in your jbeam instead?
     
    #6 .nokau, Mar 7, 2019
    Last edited: Mar 7, 2019
  7. TheShipMaster

    TheShipMaster
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    Code:
    {
    "burnside_skin_yourskin": {
        "An old model Ambulance based off of old caddilacs":{
            "authors":"TheShipMaster",
            "name":"Ambulance",
            "value":1500,
        }
        "slotType" : "paint_design",
        "globalSkin" : "yourskin",
    }
    --- Post updated ---
    it is probably a stupid mistake
     
  8. DuneWulff

    DuneWulff
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    Try adding a } at the very end on a new line.
     
  9. TheShipMaster

    TheShipMaster
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    same error even with
    Code:
    {
    "burnside_skin_yourskin": {
        "An old model Ambulance based off of old caddilacs":{
            "authors":"TheShipMaster",
            "name":"Ambulance",
            "value":1500,
        }
        "slotType" : "paint_design",
        "globalSkin" : "yourskin",
    }
    }
     
  10. .nokau

    .nokau
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    The "information" part need to be just "information"
     
  11. TheShipMaster

    TheShipMaster
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    oof it worked now thanks and sorry
     
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