Unsolved Water mesh

Discussion in 'Mod Support' started by fufsgfen, Sep 9, 2018.

  1. fufsgfen

    fufsgfen
    Expand Collapse

    Joined:
    Jan 10, 2017
    Messages:
    6,782
    I did not see water as a ground model, after a while I did run out of ideas of how to get mesh to be water. There is a water plane and water body in game, but I would like to have more complex water shape, is that possible?
     
  2. meywue

    meywue
    Expand Collapse
    Administrator
    BeamNG Team

    Joined:
    Nov 19, 2015
    Messages:
    339
    Not possible for the time being. Just out of curiosity why do you need something more complex than WaterBlock or WaterPlane?!
     
  3. fufsgfen

    fufsgfen
    Expand Collapse

    Joined:
    Jan 10, 2017
    Messages:
    6,782
    Thanks, this helps me to know not to waste my time attempting to create impossible :)

    I had this crazy idea about underwater dome, so I was thinking of creating dome of water to create illusion of underwater. I tested with several water planes and it would be ok, but I can't deal with the corners.
    upload_2018-9-10_12-16-48.png

    With translucency I'm not ending up with quite the correct effect, not sure if correct texture would give nice underwater ramp, but a lot easier with a water plane, but them corners bother a bit, also water crashing is quite different from hard object crashing.


    Also underwater tunnel would be kinda easy to craft with water material behind glass.

    There are also more Scifi purposes which might be bit much in terms of realism theme, but which would allow rather interesting elements, like water car for example, ever attempted to crash with such? :D
    upload_2018-9-10_12-25-50.png

    Ah yes, my experiments might be rather extraordinary, also complexity of more complex water shapes with depth etc. might be kinda a challenge, as well as performance aspects, so there are perhaps bit much of challenges.
     
  4. DutchyGamer

    DutchyGamer
    Expand Collapse

    Joined:
    Mar 18, 2015
    Messages:
    622
    If this was possible, you could make a Halo-like-object-map with the water following the curve.
     
    • Agree Agree x 1
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice