Highly recommended modding tutorial series !

Discussion in 'Content Creation' started by synsol, Jun 20, 2018.

  1. HighDef

    HighDef
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  2. fufsgfen

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    Clear terrain to make a hole, rise terrain to make it be like an entrance, then use either rocks, pipe, etc. to make your cave or build a custom 3D model:
    upload_2018-8-29_10-41-11.png


    You can also add buildings to forest brush, difference is that in forest brush you can place 10 000 houses no problem, but via object editor, after 1000 houses or so it starts to become CPU heavy, which means you can use less cars on your map as cars also use same limited amount of CPU graphical processing those Static objects are hogging.
    Also there is lower limit of how many static objects you can place vs forest objects.


    However there is also something else related to performance, that can hog even really fast CPU, which eludes any attempts of figuring out, but avoiding static objects seems to be good for performance.

    It is like adding trees, but select building instead:
    upload_2018-8-29_10-54-44.png

    Keep pressure at 1% and size as 1 so you will end up with only one.
     
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  3. HighDef

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  4. HighDef

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  5. HighDef

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    Sorry about my mic level in this one.
     
    #25 HighDef, Sep 6, 2018
    Last edited: Sep 6, 2018
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  6. HighDef

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  7. Spiicy

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    These are amazing tutorials! After you finish the map tutorials are you going to do a vehicles or props series?
     
  8. HighDef

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    Sadly I don't have much experience with vehicles other than configs and modifying the jbeams slightly. I have only ever imported one object from a 3D modeling program into BeamNG which was last weekend and just a basic cylinder shape with a basic texture haha. I am ever learning but I work full time so I am not always able to really focus on the game. Hence why only two of my mods are over v1.0 haha.

    I will try to cover what I know in the next video as I think it will still be handy for newer players. Thanks for your feedback :)
     
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  9. CarsRFun

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    If you could that would be amazing.
     
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  10. SHOme1289

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    ive been out of the loop on the forums for a while, but my new job (Mercedes dealership) allows me to surf the web without getting in trouble which is nice....anyway, is Davidinark on the forums? i like his vids and these modding tuts are a great addition, I can jbeam stuff to an extent but modding levels is trickier for me, I am so not artistic lol when I get home Ill watch these and try my hand at making something.
     
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  11. HighDef

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    @davidinark is on the forum and I am similar. I get to know how to achieve something but then it needs some artistic flare and I am like, hmmmm.
     
  12. SHOme1289

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    For me, maybe learning more of how to achieve things with the editor might help get the creativity flowing...all I know how to do is terrain paint and create giant terrain spikes lol once im home im gonna check the vid series out....and man, totally appreciate the hard work with these vids!!!!! if only someone could do the same with creating a video series based on vehicle/prop creation, that would be great. I have been reading all the wiki pages tho and have picked up quite a few tricks, the wiki has come a long freaking way since last I was a regular on here.
     
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  13. fufsgfen

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    Artistic skills are such that those just need to be learned and it just takes lot of practice, I'm not good with such, but I have learned a lot, when I have managed to sit down and practice enough, so I guess all the techniques etc. are something that just comes with time.

    Sculpting and painting terrain though is kind easy, knowing some ideas behind how to make things help, then it is just keep doing it enough long to learn how to be enough subtle and how to refine looks etc.

    These are great for getting started as that is huge step one needs to cross first and that is where tutorials help a lot, then it is just testing things out and spending time creating.
     
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