WIP Beta released Articulated Frame component for Bus 0.1.4.2

not so quick but still dirty experiment

  1. slysenko

    slysenko
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  2. ProXem

    ProXem
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    I am subscribed but it won't show up in the game, i have cleared my cache but still won't work. Anyone got any ideas?
     
  3. youdidwhat!!

    youdidwhat!!
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    yep same , just get this
     

    Attached Files:

    • screenshot_00128.png
  4. PainyTOXA

    PainyTOXA
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    20180924052000_1.jpg
    This mod is something from the other universe. I love it.
     
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  5. Blood-PawWerewolf

    Blood-PawWerewolf
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    I see you have the same missing window texture issue I'm having on the 3rd car.
     
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    • Informative Informative x 1
  6. EFER-E21

    EFER-E21
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    I have same problem. Cleared cache. Resubscribed to mod but it still doesn't work. When i load up custom config it loads with normall frame and there is no other frame choices
     
  7. slysenko

    slysenko
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    Okay, so I'm going to install BeamNG on other PC and download this mod in an attempt to reproduce the missing texture issue
    --- Post updated ---
    The issue with lost texture was reproduced on clean install and therefore fixed in update 0.1.3.5
     
    • Informative Informative x 1
  8. gigisfan

    gigisfan
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    same problem here guys; reinstalled the mod, cleared cache but nothing.
     
  9. slysenko

    slysenko
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    The issue with lost texture was reproduced on clean install and therefore fixed in update
    In contrast to the issue with lost textures, that one with total missing of articulation is a mystery for me. Could you please list the other bus-related mods you have?
     
  10. TechMechanic

    TechMechanic
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    For me:
    Djopplers mega pack
    3-axle bus
    and of course your mod.

    However how these mods would interfere is beyond me.
     
  11. acynder

    acynder
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    I love this mod, but I think that the segments are too long. For what I see here on my city, segments only have one window before the doors. Also the electric transmision sounds soo good for overpowered madness oh great scott!
    Here is an example:
     
  12. Blood-PawWerewolf

    Blood-PawWerewolf
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    it’s something to do with the “empty.cdae” file located in the “vehicles/common.zip” location in the games’ files. I removed it and it only fixed the problem until I cleared the cache the next day. I'm starting to wonder if it’s a bug of not since it’s effecting more than one mod.
     
  13. Trigger 405

    Trigger 405
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    Yeah I don't get anything, no configurations, no options besides the default bus options...tried clearing cache/reinstall and everything, it's really strange.
     
  14. TechMechanic

    TechMechanic
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    I'm gonna try that and post my results here
     
  15. slysenko

    slysenko
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    slysenko updated Articulated Frame component for Bus with a new update entry:

    Hotfix for Tri-Articulated Frame

    Read the rest of this update entry...
    --- Post updated ---
    The length of sections is so long just because each following axle is exactly 10 meters away. That was purely a hack to have ability to change all these coordinates evenly by 10 meters, not like +7 or +9 meters. Otherwise it would be so much more fiddling with jbeam data.
     
  16. acynder

    acynder
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    Oh, I see, no problem then. Maybe when the articulated sections are their own vehicle it would be easier.
     
  17. ACrashingPokeman

    ACrashingPokeman
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    I have a question. Will you allow for powertrain mods made for the standard dt40l in the future?
     
  18. gigisfan

    gigisfan
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    with all the mods I have is difficult to remember: for sure I have 3 axle bus and hybrid bus
     
  19. MrWohoo

    MrWohoo
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    Jul 19, 2015
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    Are you planning on adding a hook or trailer attachment in the rear ?
     
  20. slysenko

    slysenko
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    Well, it's really about making a copy of mods, because on the jbeam level, there are just 3 copies of same drivetrain for Articulated, Bi-articulated and Tri-Articulated variants. Almos nothing shared (exept turbo definitions, because in Bus turbo don't have assosiated meshes)
    I'm more interested in making an Electric Drivetrain, where single engine in back drives a big generator, and then electricity passed to one, two or three rear axles, with ability to configure power distribution between them.
    Another point is mods compatibility. That's something I've ignored until now, but it is the first point in my plan currently - to install all other bus-related mods and make sure that there is no compatibility issues.
    I want to add a possibility to hook several buses together and try to make it somehow driveable.
     
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