Cancelled Revamped CRD Monster Truck [Deleted]

Discussion in 'Land' started by Deleted member 160369, Jun 7, 2018.

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  1. IAchievedBacon

    IAchievedBacon
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    We actually found a really big bug with the chassis which means 1.15 will be delayed even more.o_O
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    Ha just kidding there is no bug with the chassis lol
     
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  2. Deleted member 160369

    Deleted member 160369
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  3. Monster Jam Fan 20

    Monster Jam Fan 20
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  4. CharredWing

    CharredWing
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    Now is it just me or do the headers look different?
     
  5. Deleted member 160369

    Deleted member 160369
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    Well it depends. Standard engine hasn't changed, but Merlin Engine in Addon Pack received 3 new alternative header designs.

    EDIT - Typos
     
    #545 Deleted member 160369, Oct 5, 2018
    Last edited by a moderator: Oct 5, 2018
  6. CharredWing

    CharredWing
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    That's probably it then. I feel like I remember new headers being and upcoming feature for a while.
     
  7. MONSTERJAMFAN109

    MONSTERJAMFAN109
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    guys I am having trouble with the crd addon pack, I downloaded it in the mods folder (@gameboy3800 tried to help me, and he said to ask here) and it won't show up in game, can somebody help me
    I have already deleted all old crd mods and addon mods, and downloaded new ones, I have already deleted the old cache, and tried to clear cache, and still nothing. Please help!
    --- Post updated ---
    nvm problem solved
     
  8. tangles

    tangles
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    It might be beneficial to others for you to share the solution.
     
  9. prmikee9

    prmikee9
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    I know we have to delete the older CRD files, does this include the BLZ Parts and Skins?
     
  10. Mike Bevavava

    Mike Bevavava
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    Most likely, I have no idea if Blz updated them or not. If it has a 1.15 compatable version make sure it's that, if not, delete.
     
  11. prmikee9

    prmikee9
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    Alright same issue as last time. Deleted every CRD and BLZ file. Downloaded all the new stuff and cache and what not. And Canadian Carnage, Electric Blue, and every Bigfoot but Peidone, Summit Silver and Summit 50th anniversary come up with no body and generic looking. (like the naked halo trucks, all greyed out) thoughts?
     
  12. RiFlech

    RiFlech
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    Is anyone getting this bug..?
    screenshot_01871.png
    EDIT: It happens to be on the S.I.R 66 Inch Tires only ._.
    EDIT2: No mods are used, other than the CRD and the Addonpack, and cleared cache.. the model still not appearing
     
    #552 RiFlech, Oct 6, 2018
    Last edited: Oct 6, 2018
  13. CN877

    CN877
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    Must be something still conflicting I suppose, I tested them all out and they are all fine for me, so it's some sort of issue on your end.

    Just double check you have deleted absolutely everything related to the CRD and BLZ and clear cache again I guess
    --- Post updated ---
    Nope, works fine for me
     
  14. Deleted member 160369

    Deleted member 160369
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    It's not a matter of textures, tires didn't load at all. Check again for duplicates, you also have NO MATERIAL on lexan surfaces
     
  15. Unster

    Unster
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    I like the new looks and skins in the last update. But is the safety cage now indestructible? It appears so. I know it should be strong, but it may be too strong now. Even crushing it against a wall with a semi truck doesn't bend it at all. In the previous version it bent some.
     
  16. Shiokarai

    Shiokarai
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    im not sure if it's been modified at all, i dont think so but i could be wrong, but the only time ive ever gotten it to bend is by dropping it from a significant height both 1.14 and 1.15
     
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  17. Deleted member 160369

    Deleted member 160369
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    It never did. Some parts of the cage could glitch out and spike quite badly before, but that was it.

    It's nigh on impossible to simulate bending of tubular structures in this game without increasing node/beam density by a huge margin, because beams right now can't bend or deform, they can just vary in length up to their breaking point.
     
  18. RiFlech

    RiFlech
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    I remove all my mods except CRD and AddonPack, and cleared cache, it works, thanks for your help!
     
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  19. Unster

    Unster
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    I still have the previous version and I just went back to it to confirm and as you can see in the screenshot below the cage did break a little in a serious crash, like when hitting the tunnel side in Utah at 75 mph. In the current version I don't see any breakage. So did the jbeam strength change? I understand that bending currently isn't possible, but it appears that breaking is (at the weld points). I think that would be better than no breaking at all.

    Another thing is the high-revving engine sound. Would it be possible to make it more constant and remove the "rhythm" from it? Otherwise it's an awesome mod and it's one of my favorites.
    --- Post updated ---
    Here's the screenshot.
     

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    • screenshot_00001.png
  20. Deleted member 160369

    Deleted member 160369
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    That's exactly what I mean: it's not "breaking" but rather the mesh deforming and spiking in a very unpleasant way.
    No. I just increased triangulation so that structures can't collapse that badly anymore.
    Not at all. Broken beams don't break into two, they are simply free to stretch indefinitely. If I allowed chassis breakage, you'd get tubes behaving like rubber-band, stretching in a very unrealistic way, or missing cage parts if I chose to leave meshBreaking enabled.

    Only way to have separable "broken" parts of the chassis would be to replicate the solution currently in place for four-links and tie rods: micro-connectors that hold otherwise unbreakable structures in place (see attachment, that's the front lower-right link and its breakable connectors that link it to the chassis). Connectors can fail, leaving the unbreakable structures free to come off. It's the same core principle body panel breakage is based upon, but it would be an endless nightmare to apply it to each of the chassis sections that could potentially break off, and it would also require a much more complex jbeam to support it all.
     

    Attached Files:

    • micro_connectors.png
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