Tiny progress after not working on it for over a week (or so). This time I made the fender flare things & rear panel which houses the taillights & license plate... On those screenshots, the fender flares are black, so you can see them because otherwise they blend in with the rest of the car You might think: "the car has quite familiar taillights..." Well, you'd be right, since they are taken from the Miramar... & so are the mirrors Obviously, I won't do a 100% 1:1 replica of the real car, because a) I lack the skill for that; b) this is BeamNG & as far as I know, it has some custom-made cars so I can let the last bits of my fantasy go ham on this build As I said some time ago, don't expect many updates or a thread anytime soon
You can use engine from the Hopper, it is enough close I guess, just needs intake and exhaust bits customized?
This is kinda possible as well. Just need to control it properly It uses a modified lua script of the roller: this time with 3 engines and 2 inputs
Well, a lot of the mods he's making are experimental test pieces, that don't take the months he spends on vehicle mods.
Just a matter of knowing how to make a jbeam, make it modular(segments) and proper node names help with that. I can reuse stuff, rename it and reposition it and then replace the number of name in the beam section Example: the propellers: Left two: Propulsion and lift jbeams for the hovercraft, right one is the ferrytrailer. Nodes: Tris: Same goes for body parts. Upper layer: Lower layer: Then the beam section is also easy: This is width-wise And then the same goes for lenght-wise That makes my life easier This works with simple parts as I showed, but also with more complex parts. OT: Hovercraft is still not working very well
That's cool and all, but when are you gonna make a mod that isn't just Forza models placed ontop of ETK jbeam? OT: obligatory hypocrisy from me
To be honest, I'll be using a Forza model but it will be heavily edited. I'll be putting a proper floor and interior shell (holes in the metal etc) in it among other cool details and then I'll give it a proper JBeam.