https://beamng.com/resources/ghosts-parkade.2820/ As it turns out random attachment to guardrails is not exclusive to the R32.
Indeed, that is like doomsday asteroid size, that will some day wipe all life from earth, it is insane how this game engine can handle such weights and I'm really interested to see what can be done with gravity update. You can kinda see Miramar here on one of those red areas, this ship is size of a small map, 682.32 meters long, when this moves at 1000kph it looks like being slow, but sadly current rendering makes it mostly disappear before you can see it as whole so usually have node names visible to be able to see the thing. Here I put it in as static object to map where you can see the scale of the thing. (it is not very much above ground here). Now imagine how thing is still able to move and fly just fine in this game, with that mass, I'm sure there is no anything else that can simulate this kind of things without failing miserably. (well, using thrusters, but also aerodynamics do have an effect, front end lifts up around 1400kph with current jbeam, but current jbeam is total crap tbh) So how far it is really possible to push the engine, with gravity update and rendering improvements, small planets with diameter of 2km or so? It is all fun in experimenting where limits are or is there, still need to test jbeam improvements, maybe it could be possible to have a map that is vehicle, which opens again wonderful new doors at my lunatic world Also it might encourage people to try something they never thought of seeing how engine is capable, doing proper structures etc. of something such scale would be really time consuming, also currently beam limit is preventing truly detailed jbeam, but with simplified jbeam engine seems to be able to do more than I could imagine.
You're... back! I thought you got perma-beaned? This is the 2020 Oldsmobile Phi 442. It is a reasonably priced, no-frills performance car based on the Chevrolet Cruze and built in the same plant. "442" stands for 4-wheel drive (more precisely, all-wheel drive), and the 4.0-liter Stratorocket V8 with dual overhead cams. The direct-injected, AI-controlled Stratorocket, GM's first all-new passenger V8 since the Northstar (as far as I know), produces nearly 400 HP, and yet the Phi 442 still manages a respectable 26 MPG when fitted with the standard five-speed manual transmission. Emissions are also remarkably low - the SR V8 puts out less pollution than most four-cylinders on the market today! They say they can get it down to zero greenhouse gas emissions by 2025, while increasing displacement to 4.5 L, without the use of hybrid technology. (The SR, as it is, can be reconfigured to run on bio-diesel if you know what you're doing.) The new Olds (ha) is all about affordable performance, and is sort of a middle finger to everything wrong with today's car industry. The Phi series is a high-tech lineup, but not in the way most millenial-haulers are - all the tech is in the engine, where it belongs, making more power and better mileage. You get none of that crazy, gimmicky infotainment with Oldsmobile - just pure car, pure experience. All the innovation is under the hood and between the wheels. In closing, it's fast, efficient, fun and not too expensive. Oldsmobile: for drivers only. See also: the mid-range Phi Jetfire, with a 1.8L turbocharged four-cylinder producing 240 HP... on 86-octane fuel!