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BeamNG vs Real Life

Discussion in 'General Discussion' started by Sethioz, Mar 27, 2014.

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  1. Mopower77

    Mopower77
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    I have to say that based on what's been said in the thread. You can't base any of the official vehicles on real life vehicles by your guys' logic. I understand that comparing the jbeam of a grand marshall with the body of a BMW to an actual BMW isn't a perfect simulation. But with that theory, you couldn't compare any "official" vehicle to anything in real life as none of those actually exist. I personally think that the video showcases very well how realistic the damage is. While some of the cars may not be exact replicas of their real life counterparts, they all deform in a similar manner. No other game gets that close to real life. And that's the real point of this thread. To point out how well it SIMULATES real life, not whether it's an actual clone as that's impossible to simulate. Each car is made slightly different at the factory due to a small number of errors anyway. And there's also corrosion and rot you have to account for... Obviously that's getting picky... But really guys? It's just showcasing the game's fantastic simulation of damage. Good video, regardless of the vehicles used, it got the point across.
     
    #41 Mopower77, Mar 29, 2014
    Last edited: Mar 29, 2014
  2. moosedks

    moosedks
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    they're all over youtube dude
     
  3. DrowsySam

    DrowsySam
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    No, it's labelled BeamNG vs Real Life, that's the problem.

    Just looking at the video, I can see many terrible deformation errors. People will look at that video on Youtube, and think that's the quality of BeamNG, when it's not.
     
  4. ThreeDTech21

    ThreeDTech21
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    I think we are more so just enjoying the close realism to an actual crash, and not so technical about it, just enjoy the game as it is now, it will get better as time goes on when we learn better how to jbeam.

    The fact is: No, the crashes do not match real life, that's a fact.

    This is where opinion comes in: we like it - you don't.

    your opinion is just that an opinion, trying to argue and opinion is a lose lose situation, opinions cannot be argued.
     
    #44 ThreeDTech21, Mar 29, 2014
    Last edited: Mar 29, 2014
  5. Motovader72

    Motovader72
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    You're like a wine taster...you smell...you sip...you analyze the after taste...
    and critique how much fertilizer was used on which day during what month
    that caused the grapes to have a slightly bitter taste.

    The majority just drink to get drunk. That's how bars make their money.

    You are the minority, kid...the majority will rule when it comes to the success
    of this game.

    Most people don't want to analyze...we just want to play a good game,
    and those videos show just that, whether it's up to your standard or not.
     
  6. Mopower77

    Mopower77
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    Most people aren't going to notice the minor deformation errors that you speak of... They're going to look at the overall deformation of the vehicle rather than maybe a fender that doesn't bend just the right way... I understand what you're saying. A seven and seven isn't the same as a Windsor and seven. But to someone that's never had alcohol before, they're still going to get drunk with a similar taste... They wouldn't know the difference
     
  7. Killerchicken

    Killerchicken
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    :facepalm:

    No

    if u take a bycicle frame and slap a chassi on it (poor russian mods)
    or
    take a car frame and slap a chassi on it (how it shuld be)
    ...
    i dont think thats called graphics
    Its called shitty jbeam on shittier model = crap crash mesh
     
  8. DrowsySam

    DrowsySam
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    Believe me, you're the minority, kid. If you don't care about realism and how things deform, BeamNG isn't exactly the game for you?

    I find it funny how most the mods on this forum are by me ^^ Yet I am still the minority. Good thinking!

    Many agree with me, that the video is wrong, comparing the game against something else with shitty 3rd party content that was never made properly, if that's your standard, then go join the Russian forum instead, you don't belong here. People here like things done properly, using BeamNG for what it's supposed to be used for.

    All the people who actually understand Jbeam would agree with me, so there's no point fighting about something you don't understand. :)
     
  9. ThreeDTech21

    ThreeDTech21
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    I don't understand.. if you don't like what we are doing why bother with us? just ignore threads like this with crappy jbeams and don't look at or download our crap.. ignore us and let us enjoy our "crap" in peace, we know its crap and we like it. unless Gabster comes in here and condemns what we are doing we will keep doing it sheesh.
     
  10. Potato

    Potato
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    But the problem starts when you try to brag to the public with your horrible jbeams. It'd be best to just use the stock vehicles to demonstrate the physics capabilities.
     
  11. DrowsySam

    DrowsySam
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    Exactly my point, you worded that much better than I would have.
     
  12. ThreeDTech21

    ThreeDTech21
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    The title is "BeamNG vs Real Life" not "MY car is better than Gabsters cars and is more realistic".. No bragging here, just showing how close it was to the real official car, your reading too much into it, you think we are bragging? you guys came to us and started pointing the finger.. no one here is even remotely bragging about it, we are just showcasing what we think is a good simulation vs the real thing. everyone in this thread has said the fact is: No the cars do not behave like the real thing. We've been saying it forever, I'm not sure why you two are still arguing.

    This argument is becoming a bit silly isn't it? I think its time to move on?
     
  13. WrongBrothers

    WrongBrothers
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    He's not saying that his cars are better than Gabester's. He's saying that his cars and Gabester's cars are better than these illegal mods that are generally made with badly ripped meshes slapped on unmodified or badly modified JBeams from Gabester's cars.
     
  14. Mopower77

    Mopower77
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    All I know is when I look at the cars. I see a car that bends in game very SIMILARILY to the vehicle it's being compared with in real life. I don't care how bad the mod is, or that the guy who made the mod ripped it off someone else. If it's an illegal mod, well that's too bad, and I'm sorry that that happened. BUT, what the video is showing is that the cars that are in the game or made for the game bend in similar manner to that of real life. And it shows this quite well to me. That's the point the video is trying to get across which has been stated before... Not comparing the quality of the modding, or the jbeam model used or any of it.

    Regardless of the quality of the mod, or who made it, the cars that are in-game bend like real life cars do. That's it. Nothing more. I don't see why this concept can't be grasped and why it has to be an argument.
     
  15. mike22

    mike22
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    It's not that. Most of their cars look great, but they don't actually apply their own jbeam to fit the car, which is kinda lame. Also, I think some of the models they use are ripped from other games.
     
  16. Sethioz

    Sethioz
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    very well said, it's exactly what i was trying to show on the video.
     
  17. mike22

    mike22
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    After all the high quality contributions he's made to this community, why would you address him like that ?

    Also, think about it like this. If a few of the minority ( the developers that analyze things meticulously ) didn't take the initiative to make a game like this, a game like this wouldn't even exist.
     
  18. NINJAHOBNOB

    NINJAHOBNOB
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    Jesus Christ, this thread.
    shit2.jpg

    If you think stuff like this looks realistic:
    screenshot_00026.jpg

    then you are deluded.

    Get some standards and recognise works that aren't completely horrible please.

    Many people think this way as is clearly evidenced in this thread, you are not the majority (thank God), and if someone somehow comes across your video to see if the game is any good, they will most likely think the game is a pile of no effort throwaway indie trash.
     
  19. Kamil_

    Kamil_
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    The physics are displayed with graphics; which is the reason DrowsySam mentioned the "jaggies" and "bad mesh". A good mod would have the jbeam aligned to the mesh, causing no (or very little) deformation errors, but the fact stands: It's a lot easier to just rip a model and slap it onto a Bolide jbeam, and while it may drive fine and "look realistic", the crashing will be bad. It will still crash like a real car, since the Boldie crashes like a real car, but the mesh (the graphics we see) is misaligned and will cause disgusting buggy ****.
    Going back to ripping: most games don't model the chassis or engine bay either, and usually the cars are single-sided (only the outside mesh, not the inside) and aren't created for soft-body, so the parts don't come off or anything like that.

    Maybe some kid doesn't care if his BMW is on a bolide or grand marshal jbeam, then atleast the creator of that mod should. Quality > Quantity.

    Yep, so if you are going to compare BeamNG physics to real life, just make sure you use mods from here atleast, and don't say those mods are fine when they are not. What you see, is not what the is reality. Also, surprised noone mentioned this, but aren't those mods illegal?

    There's no surprise there that you're both newcomers, I mean, I've nothing against you in that respect, but please, you know nothing about the game (yet?), so don't act like you do. And yes, you're the minority.

    Getting me mad here...
     
  20. ThreeDTech21

    ThreeDTech21
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    my hyundai elantra is not stolen i have proof of developement so quit saying that cause your wrong.

    i dont think anyone is going to look at the BeamNG vs Real life video on YouTube and think this is horrible, what else do they have to compare it to GTA 5? even our horrid crash videos are amazing to them, there is no rival for BeamNG, the physics are so good even a crap video of them are better than anything anyone's ever seen.
     
    #60 ThreeDTech21, Mar 29, 2014
    Last edited: Mar 29, 2014
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