Just a FYI I fixed my ongoing issue with the bodies not showing and instead getting generic looking trucks with most of the Bigfoot's, Electric Blue, Canadian Carnage. I guess if you update the trucks and overwrite the files like I did, it stores the new files in a CRD folder in your documents so when you update the mod, it conflicts with the updated trucks being there the same name. I'm telling this so no one does what I did lol. Very frustating but glad I figured it out
Ok guys i just added the new revamped pack and i get in game and it spawns the track, but will not spawn a truck. I hope im not beating a dead horse here as i know there are glitches with any new mod. I just dont know what to do other than the fact i have already cleared my cache and that still did not fix it. I will attach a pic of what it looks like when it tries to spawn. Any help is greatly appreciated! BTW love the new trucks!, just wish i could play with them
delete anything Monster Truck related and redownload. also, clear cache after you do. this mod was just updated and works perfectly
Conflicting mods, find the mod that causes the issue, delete and clear cache, I've had the issue before... (make sure you delete all outdated mods)
Appreciate the info guys....how do I tell if the kids are outdated though? I don’t have the fastest internet so it would probably take me a week to download everything again.
Right now, only the official Addon Pack, Mike Bevavava's packs, the Jedipack and Fen's rarted CRD Monster Truck Skin Pack are current. They were all updated in the past few days. Dreid Flame War (standalone) was also updated recently to work with 1.15.
Thanks for the info guys, got my game back up and going. and everything seems to be going fine, but i did have a few more questions 1) will the sound pack work with the update? 2) what maps will work with the update? Also very impressed with all the new updates on the trucks......graphics look great and handling and realism factor continue to improve with each update. Thanks for all the work you guys do!
Tracks will always work unless a new version of BeamNG itself breaks them, and if used right the sound mod should still work.
FLyInG 2 YoUr SoUL, so what about the high revving engine sound. Are you guys planning to refine it further so there isn't a pattern as it plays? I'm not trying to be nit picky, it's just something I noticed long ago, but I don't let it bother me too much. It's a minor thing. Great job overall on this mod.
I'd like to ditch the current sounds entirely in the future, and move to FMOD sounds, but current available soundbanks for V8s are unsuitable.
Hi, hi have a problem with the grave digger worlds finals and the XVII version. Its notthe texture will be orange, its athe chassis, the texture stretches whithout done anything .
Hello. It has been a while since I have posted here -or anywhere, for that matter- but I have forgotten where the SMRA maps are located on the website. Can someone point me in the right direction? Please and thank you. Edit: Never mind, I found them but I need help figuring out how to actually get them to work correctly in game. They do not show up in the map selector.
Yes, I have already tried to do that. Absolutely nothing happens for me. It is very irritating as I just got the addon pack after deciding not to download it, like, 6 months ago. Edit: Something does happen in files, just not in-game. Sorry if you already had a misunderstanding that the files may not be transferring at all.