WIP Beta released Garfield Heights 0.741

A custom suburban map.

  1. JowoHD

    JowoHD
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    YES! my favourite map has been updated, love this map so much cos it's one of the only good town maps i can run
     
  2. CinnamonRolls

    CinnamonRolls
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    I don't know if this is reported here yet,
    I was just driving around, then i found this,
    this house is not collideable
    screenshot_00145.png
    This might help
    screenshot_00146.png
    EDIT: this only happens to me or what? My brother doesn't have the problem
     
  3. Occam's Razer

    Occam's Razer
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    Occam's Razer updated Garfield Heights with a new update entry:

    Map expansions and improvements, new district

    Read the rest of this update entry...
     
  4. Alex [ITA]

    Alex [ITA]
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    In the new update the mall on the main road is not collidable and in this part of the city every road is bugged…

    screenshot_00019.png

    screenshot_00018.png

    screenshot_00017.png
     
  5. Danny Werewolf

    Danny Werewolf
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  6. fufsgfen

    fufsgfen
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    There was also small no material square on lane of road near silo thing at the shore. From some reason I don't see that on first screenshot above.
     
    • Agree Agree x 1
  7. Danny Werewolf

    Danny Werewolf
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    Wait, I just loaded into the repo version and I see no updates. I think he uploaded the old version. @Occam's Razer's new version is on original post.

    Or my map hasn't updated. I need to think before typing.
     
  8. fufsgfen

    fufsgfen
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    This is new, haven't seen before update:
    upload_2018-10-28_23-19-12.png

    Here is no material spot:
    upload_2018-10-28_23-19-44.png
     
  9. Giraffinator

    Giraffinator
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    That is probably caused by the game loading in old version of the cache for the map, therefore causing those collision issues. Clearing your cache should fix it.
     
    • Agree Agree x 1
  10. bob.blunderton

    bob.blunderton
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    If you download a map - any map - and run it on your game version (say, 13.0.0.0.65536 or whatever version you're on), the game scans all the models and makes a model cache directory under documents\beamng.drive\CACHE.13.0.0.0.65536 - or whatever version number - and the cached models (.cdae files) are all present inside that cache folder just like the same structure of the map.
    This is normal operation, and only happens the first time you run a map, unless it sees MORE models (not changed ones) are added, then it'll just add in what's new, skipping the rest as it already has done those - regardless if the old models have been updated (such as the ground for the suburbs here).

    If you download an update to THAT SAME MAP, while still running the same version of the game, the GAME does NOT notice the difference in existing models and will continue to use the old model cache.
    If the streets, buildings, or anything else, have changed, then YOU WILL HAVE ISSUES!

    You must browse to the cache directory for the current version you're running (almost always without fail, the highest version number), and find the cache######\levels folder and delete it. Not documents\beamng.drive\levels, NOT documents\beamng.drive\mods\levels, which is your maps, but the folder documents\beamng.drive\cache13.0.0.0.???\levels. If you know the map name that just updated, you can just delete that level's folder.

    Things like models not having collision, things floating, and general other game-breaking stuffs is almost always CACHE issues. Basically, if you go to the new part of the map and fall through it & it looks wrong, 99.99% chance it's cache.
    Clear cache works great but can put your maps you're working on into a backups folder inside the current game version CACHE folder. So if you make your own maps, clearing cache manually is usually best, though don't delete the entire cache folder by itself.

    IMPORTANT - this part below doesn't talk about the CACHE folder, it's only for folks who modify other's maps with the map editor.
    If you make your OWN maps, you won't need to generally do anything below unless you've also made a small mod to someone else's level that just was updated, and it's not working right.
    The only time you delete ANYTHING from documents\beamng.drive\levels is when you've modified an old version of a map, you've downloaded a new update for it, and you wish to use the new level as the author intended (otherwise, stuff in \levels\ or \vehicles\ folders inside the beamng.drive folder ALWAYS over-rides stuff in your \mods\ folders). You could have issues if you don't clean out your map changes made inside the editor, if you've changed something, and then the map updates (such as missing roads, buildings, etc).

    Also please make very sure to manually go through your mods folder and remove any duplicates that can something occur if the author changes the file name (we try not to do these things!).

    @Occam's Razer I can't wait to try this one out - the new road textures in the preview really kick it up a notch.
     
  11. Slimeboy2015

    Slimeboy2015
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    is it finished? =D
     
  12. bob.blunderton

    bob.blunderton
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    @Slimeboy2015 Nope it won't be finished for a bit yet. He's got plenty on his plate at the moment. I am sure when he has time he will hack away at it bit by bit. There's 1000 hours of work into this map easily, already. If not - more!
    Definitely a must have map here. Will do a more formal review when I have time.

    Jumped the entire school building, bounced off the roof at the far end (close end in the picture), landed just past the middle of the field (from where I am at, the middle of the field is in line with me, I jumped from the direction the car pieces are).
    I love jumps, so glad I found this one.
    Couldn't for the life of me find blurry textures though - maybe clear cache or update video drivers?
    Send me a pic maybe I missed it, but the onramp textures didn't look blurry to me at all, there wasn't much besides asphalt, concrete, and some white lines at the edges of the offramp.

    So far so good - so awesome, I should better say!
     
    • Informative Informative x 2
  13. Slimeboy2015

    Slimeboy2015
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    oh ok. i thought so. its a bloody good map already tho!
     
    • Agree Agree x 1
  14. Slimeboy2015

    Slimeboy2015
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    o my gosh bruh!!! there is a 1 second long cinematic camera angle at the corner of the MC Donalds building block (i call it mc donalds bc idk what els to call it.)
     
  15. Gamer_X99

    Gamer_X99
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    he said there's something up with the water tower. I flew a plane past it, drove near it, switched to night mode, switched back, went into world editor and checked inside it, flew past it AGAIN, and drove into the base of it, but I never found anything "spooky" as described. What was it supposed to be?
     
    • Agree Agree x 1
  16. Occam's Razer

    Occam's Razer
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    Ehhh... what? That's not supposed to be there. I know it's starting to sound like a cure-all, but try clearing your cache.

    Freecam to the top of the water tower, and just hover there for a moment.
     
  17. fufsgfen

    fufsgfen
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    With EARS open :)

    I did manage to land my flying wing on top of water tower, had to bounce it just right :D
     
  18. tharris

    tharris
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    I love it.
     
  19. Y4123

    Y4123
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    would it be possible to add something like Cityview Center? (that infamous mostly abandoned power center that was built on top of a landfill)


    edit: wait... this isn't the Ohio Garfield Heights .-.
     
  20. EarthSpace

    EarthSpace
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    Apr 22, 2017
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    When I updated the map to the new version, it seems like the map is broken, because in one part of the map a road way is missing and the road grey texture is to like the grid map texture and the map is a height.


    20181208145229_1.jpg 20181208145205_1.jpg
     
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