Formula BeamNG (FSAE kind of competition for modders)

Discussion in 'Land' started by fufsgfen, Nov 11, 2018.

  1. CN877

    CN877
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    Exactly, and as u said, it will even be good for BeamNG. It will demonstrate what it's capable of, and what a great community it has :oops:
    Hopefully more people become motivated to do this as its great for experienced modders to have some fun, and modding noobs (like myself) to learn how to mod on a simple project and stay motivated to finish it :)
     
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  2. K_Ben 22

    K_Ben 22
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    What a great idea, do you guys have a sign up sheet or something? :p I'm all for this competition.

    On a more serious note I genuinely would love to have a competition like this happen, many opportunity not only for this modding community but also for people who keep up with Beamng.

    Imagine if we created a dedicated YouTube channel for this and we are allowed to post progress update videos to it as an example. That was just a simple idea but I'm sure there are many other things we can do for this.
     
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  3. carsmin

    carsmin
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    cool!
     
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  4. fufsgfen

    fufsgfen
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    I guess yelling here works for now, so you are in :) Current phase is planning rules, timetable and attempting to build such vehicle to get better idea what to include in rules.



    Redesigning mine, for anyone new it might be useful to get that human factor in, for example placement of steering rack is greatly affected by it:
    upload_2018-11-12_16-49-44.png

    Also from helmet to top of rollcage minimum of 160mm need to be factored in, according to this (from earlier linked formula student Germany site rules pdf file:
    upload_2018-11-12_16-53-33.png

    I just need to get driver to lean more backwards and it might work out fine, or then I run out of space for steering wheel and need to rescale bits, but quite learning experience, I have learned quite many new things already.

    For such a light and small vehicle, driver's mass is considerable and I guess it needs to be factored in by some nodes if not actual dummy. As you can see I really can't model, even less human, but weight distribution of person is kinda important to have there as it does affect COG and weight balance quite a bit.

    Thing is kinda like grown up go-kart.

    Variant C, need to do some more reading, that is to research, to improve it more, there is so much I don't know about yet:
    upload_2018-11-12_17-13-39.png
     
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  5. Nicelittle

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    I would love to compete but I don’t have the time or skill to. Although I will still keep track of what’s going on a and progress's later on. But I still could do some 3D modelling or engine making if its needed.
    P.S. why not make a senario of the track and publish it so we get timed laps on the same exact tracks to it more fair.
     
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  6. missionsystem

    missionsystem
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    i will try to participate, but i probably wont do too well...
     
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  7. EnjoyMyHItsYT

    EnjoyMyHItsYT
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    i like it looks niceee
     
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  8. Sithhy™

    Sithhy™
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    I would definitely enter this, if I had any clue about jbeam, as I would want to see some more race cars, even if they're not super fast or big
     
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  9. Blijo

    Blijo
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    I don't think we should follow the complete rule-set of the FSAE; I would say, give people a deadline, a set of wheels, engine+gearbox and some dimensions to work with. Not necessarily the same as FSAE because that is too complex for 90% of the modders here.
    BeamNG is perfectly capable of simulating trusses and with some math, one should be able to make a chassis based on real world values.
    But this math and physics stuff is too much work for a such a competition, I almost never use it for BeamNG because it takes a lot of time to do these calculations, even if one would simplify a lot of things.
    And I don't think that many people on this forums know how to do this kind of stuff. Correct me if I'm wrong.

    For teams, I am a very bad driver in BeamNG and am also bad at setting up a car, never learned how to :p.

    I made some progress on my chassis, some locations are probably horribly wrong but it drives. It also has some nice oversteer and brake dive :D


    I also think that we should increase the minimum weight: It is quite hard to make a working suspension that is light in BeamNG, it should still be a goal because of the weight distribution but a normal BeamNG suspension has like 20kg per wheel extra. That is without coilovers and pushrod systems.

    Proposed edits to the rules:

    Proposed rules (to be changed, schedule etc to be determined) :
    Pigeon 600cc engine, max RPM limit changed to 10500
    6 spd-sequential gearbox? (ratios to be determined)
    1550mm minimum wheelbase
    200kg minimum weight with 0L fuel, maybe 400 to make things easier for newer modders?
    Height 150mm above average size driver helmet? (Maybe a minimum height of 0.9m?)
    Aero elements should use triangle values from SBR4 Hillclimb (wings, splitters)

    Winner is who gets highest score if two gets same score then for example skidpad and endurance result will determine winner

    Scoring is done by several categories (proposal, scoring to be determined)
    Presentation(Repo page, model, textures)
    Acceleration(0-100kmh)
    Novelty of the concept(Unique features, weird stuff etc)
    Skidpad
    Autocross
    Fuel Economy
    Endurance race(Maybe by AI?)
     
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  10. fufsgfen

    fufsgfen
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    Teams are allowed, so you just need to find someone who has jbeam skills, you atv_123 is bit busy I heard, but I'm sure there are some other ones that can do jbeam and look for modeler :)

    Straight speed is not everything, these are really good at corners IRL and I think we can get that happen in BeamNG too.


    I like those changes, for height, student rules did mentioned 160mm and steering wheel is not allowed to poke over front roll cage, also there was limit how much front rollcage can be above fairing at front of the cockpit, I think image is in my earlier post. However 150mm is fine too, even driver height varies so much. I did measure myself and I would be easily 1 meter when sitting and helmet on.
    Not sure about height, everyone will probably try to go lowest possible, but I think from butt to shoulder leaning angle could be decided, it would then be free to design any height and with limited leaning angle it would be drivable too.

    Kinda would like to have little exact number limits etc. so people can make different choices, which would add to variety.

    I think that your point about difficulty is very good one, but what if someone uses such high level maths, I think for such we should give some extra points? Also what is some real FSAE team enters, should they run in own competition as mere mortal modder will not have a chance then? :D

    Winning yourself I believe is in core of competition, that is to learn new and evolve, but surely friendly competition is something that can bring motivation. Remember that one Christmas competition? that was quite fun to see.

    Complexity level of this is of course much greater, but not too difficult I hope.

    Maybe transplanting suspension from vanilla vehicle could be allowed, but it would not get so high score then, suspension is difficult so it should help to allow more people to build a race car?

    I like your little racer, but I wonder if you can fit a person in there? It is much better than mine for sure, yours is not shaking and it steers without lifting a paw :D

    Endurance race by AI could classify as DV (Driverless vehicle) class, which could be additional 'series'. Even in formula student not all are race drivers, so it is interesting balance of engineering and driver skill. Naturally team can have a race driver too, so I'm sure you will do fine, better than AI most likely :D
    Endurance can be just 1 or two lap around a track.

    I did send message to Bob asking if he is interested of building that track I posted earlier, so I'm looking forward of hearing if his schedule allows that, but I guess we can use Automation track in case of emergency.

    I'm not sure if end of the year is too tight time schedule as it is less than 1.5 months considering we still don't have rules fully created and if more people are willing to join by extension of time frame, that would be nice to hear.

    Copy pasting your changes to first post :)
     
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  11. Nathan24™

    Nathan24™
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    I can tell you like the color pink a lot. ;)
     
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  12. SebastianJDM

    SebastianJDM
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    surely a high-fps player will be at a huge advantage, just like a wheel user will be.

    maybe making a very simple course (like the autocross one from @B25Mitch 's post) that's extremely fps-friendly would be really beneficial to the fairness of the competition.
    i would say have a different class for keyboard, controller, and wheel, but then it becomes very complicated and easy to lie about using a wheel vs controller
     
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  13. CN877

    CN877
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    Maybe there can be a few (unbiased) vehicle testers/drivers that race the cars submitted. Times are averaged out to find a winner. This will probably more accurate as difference in driving skill/equipment will have a large impact on results. Although I have a feeling having specific people to test all vehicles may cause some trouble...

    --- Post updated ---
    UPDATE: Made some logos. They don't have to be used (I'm certainly no graphic designer) but I thought they turned out pretty decent.
    I thought we should call it Formula BNG rather than Formula BeamNG as it just seems more official :D
    Would love to hear people's opinions :rolleyes:
     

    Attached Files:

    • FormulaBNG1.png
    • FormulaBNG2.png
    • FormulaBNG3.png
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  14. fufsgfen

    fufsgfen
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    As there is probably not going to be tens of vehicles, I probably can do driving part of testing of every vehicle and post a video about testing if people are okay with that, but I think 2nd tester is also needed for quality control at least. I like transparency in these things and from possibility everyone to voice their opinion.

    Also I think that all cars should be public so that anyone can test and that way verify that all plays nicely.


    I can also craft faster performing track than what autocross track of Mitch is in case of emergency (won't be pretty), depends just a bit from a time and if there is going to be something better I much would like that, but flat area and some cones and lines is certainly possible to do even for me, but obviously everyone needs a same track.
    For now gridmap circle test and that other line on ground that goes around tall big thing can be used for testing as that is why those are made to game and those work quite well.


    @Nathan24™ Don't you know, pink adds +150hp, so it is better than stickers, those would add only +25hp, except NOS sticker is +50hp :)

    I like them logos, my vote is for 3rd one with beams at top :)

    Thanks from the contribution :)
     
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  15. CN877

    CN877
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    I'm glad you like them:oops:
    Personally I like the first and third. Second one is weird but I made it anyway just to see what people have to say :)
     
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  16. Mr. Twiglesworth

    Mr. Twiglesworth
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    This sounds pretty fun, you might just have my modding attention
     
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  17. Squatch32560

    Squatch32560
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    Not a modder but definitely going to watch this thread, this sounds pretty cool and it all stems from a video game and that's the creativity I love to see. Can't wait to see where this goes. Good luck everyone.
     
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  18. atv_123

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    Oh man.... if I had time... you would see some crazy crap from me for sure... who knows... maybe I could slide in at the last second if I get lucky with time.



    Right now, in terms of the present set of rules, really doesn't seem to limit much of anything... which I LOVE when doing things like this as I get to use my imagination and come up with insane things. In my opinion, every racing series that starts off as a competition between manufactures is ruined whenever they tighten the rules up SO MUCH that mechanical or engineering advantage is completely removed from the equation all together.

    Now... I love watching fast drivers as much as the next guy... but I'm an engineer... I got into engineering because, as a kid, I used to watch old rally races and got to see all the crazy tricks engineers would use to try and get the advantage over other cars in the competition. That is what drives me... building the fastest vehicle you can by pushing the rules to there absolute limits.

    Out of curiosity... if I do find a little time to make something like this (don't know when I would, but if I do) are we going for pure performance, or do I have to eventually make it look good too? If it's just the car, I can make something much quicker than modeling it up as well... not saying I can't... but time is of the essence.
     
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  19. fufsgfen

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    Well, there is next year too, then again this year's season will be easy to win as time is bit short and not many can make a car until end of the year, but we can run longer next year.

    That is what I have been thinking today, it will be learning for everyone first so why not do a pre run until end of the year, pick up some experience and level up for next year, that would allow us to build something really good I think.

    I have this engineer gene, that always is asking "how does it work?" so always I have to disassemble everything and try to figure out ways to make it better. Sadly I had no chance to become engineer, but that is the world I greatly admire.

    Emphasis is more on function (I'm really weak for those home built race cars), but form will give you additional points of course and remember that you can always team up, so you don't need to do everything alone.
    Even I'm not exactly a modeller, but simple fairing of such small vehicle is possible to make to look okish even with less talent. As this is about making of race car, lot of weight has to be on how fast it is and how well it handles.




    Last two days have been pretty tight, but I have pretty good idea on my mind about this, I have set deadline for myself to this weekend to lock rules up pretty much.

    As Blijo pointed out to me and hinted earlier in thread, 200kg might be impossible to reach, so need to think of adjusting minimum, or then have you aim for lowest possible weight you can reach, always lightest is not the best though, this freedom of choice is also something that is important to me as it allow diversity and those crazy solutions what your bright brains can produce.


    To what you need to design car for, pretty much for maximum cornering and handling. That track layout I linked earlier is something I want to try to have in BeamNG.
     
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  20. Miura

    Miura
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    I started a basic model yesterday to see how the components fit. Importing it into the game now, trying to figure out how common parts are used.

    I would keep the minimum weight high enough that the cars are still easy to control.

    Maybe some template parts would be good for the required stuff, or even a basic drivable car to make it easier to join the competition.
     
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