I had no idea that they were actively trying to replace the scenario system. I had noticed that they weren't producing any new scenarios or campaigns, and I was beginning to find it somewhat annoying, because that would have been a good way to offset the relative lack of vehicle development. Now that I know this, I can wait more patiently knowing that there is a reason. That looks suspiciously like the Jbeam structure for a limousine body - where in the files did you find that?
This posts, 'only' bit over 20 pages ago has some insights: https://www.beamng.com/threads/update-speculation-thread.20246/page-657#post-947317
Is it from official vehicle files or your doing? In latter case, I guess development screenshots is where that should be
what have i done. i legit posted this in update speculation thread instead... oh wow.... kinda confused myself here. jeez. Sorry about that. Thanks for letting me know
It's okay. Things like that happen to all of us at one point or another. In all seriousness though, I do hope we get a limousine at some point. It'd be great if the first round of vehicles we get after all this optimization is done is composed primarily of archetypes that can't be built in Automation. I'd like something big, long, and fully luxury-focused - maybe the ETK equivalent of the 600 Grosser.
In a way. That's a WIP mod that was mistakenly posted here. Note also the placeholder engine name - that lines up with the diesel engines we know to be coming eventually.
For Christmas hunting game(that seems to probably come as a tradition now) I really would like 2-player support, had an amazing time hunting scarecrows with my brother using somewhat inappropriate vehicles that required some teamwork to get to some tougher ones. Hunting is a bit too easy in singleplayer, but by adding the hassle of beams multiplayer thing-a-majig it becomes challenging and often hilarious Unfortunately only player one is still recognised, so racing to the scarecrows becomes pointless. It does seem like it would be easy to make the hunting to work for up to 4 players. So I'm just waiting for it to be fixed/added next time