On Hold BeamNG Paradise

Discussion in 'Terrains, Levels, Maps' started by falefee, Nov 5, 2017.

?

What area of the map would you like to see showcased in a video?

Poll closed Sep 21, 2018.
  1. Downtown Paradise

    69.1%
  2. Silver Lake

    3.6%
  3. Palm Bay Heights

    6.4%
  4. Harbor Town

    6.4%
  5. White Mountain

    11.8%
  6. Big Surf Island

    26.4%
Multiple votes are allowed.
  1. nosraenyr kcirtap kcin

    nosraenyr kcirtap kcin
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    I don't have Beamng or a computer that can play Beamng.
     
  2. falefee

    falefee
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    then why would you want it?
     
  3. nosraenyr kcirtap kcin

    nosraenyr kcirtap kcin
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    Because I like to give my ideas to the community.
     
    • Like Like x 1
  4. iplaybeam

    iplaybeam
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    I probably can('t) try. Not as hard as jbeaming when the "tutorials make it confusing as f**k.
     
    • Agree Agree x 1
  5. Jarret Rucker

    Jarret Rucker
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    Been a while since anyone commented on this sooo....


    Any progress?
     
  6. Tsutarja495

    Tsutarja495
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    Progress is going on, just not on the forums.
     
  7. Jarret Rucker

    Jarret Rucker
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    Noice.
     
  8. falefee

    falefee
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  9. hector_yo

    hector_yo
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    Will you release any new demo before the final release?
     
  10. falefee

    falefee
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    It depends on when I can release the final. If it's not this year, then I will for sure.
     
    • Informative Informative x 1
  11. falefee

    falefee
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    Alright word. If you try and play the demo on the new 0.15 update, you will get something that looks like this.



    I believe there is something wrong with the "isRenderEnabled" function because when I press the checkbox nothing happens. @Nadeox1 Could you look at this?
     
    • Agree Agree x 1
    • Informative Informative x 1
  12. maty

    maty
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    rip
     
    • Agree Agree x 3
  13. bob.blunderton

    bob.blunderton
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    Texture format has changed, new something something (BC7?) format supported (see the notes on changelog), but older texture format support is more deprecated. You likely have texture formats that won't work anymore. There's programs that can batch-change them or you can change them 1 by 1.

    I have had this issue in the past, and right now I've got two murdered maps (Nevada Interstate & Tail of The Dragon/Deal's Gap are both TOAST and CTD the game), so my plate is full.

    See the log, likely issues with can't use textures.

    EDIT:
    Oddly enough it looks like it's trying to render the invisible ever-tall collision walls preventing you from leaving the course in the normal game.
     
  14. BeamCarHomeTrade

    BeamCarHomeTrade
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    Materials maybe got restructured?
    --- Post updated ---
    Prefabs?
     
  15. thomatoes50

    thomatoes50
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    BeamNG Team

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    use the hidden checkbox instead
     
    • Informative Informative x 1
  16. falefee

    falefee
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    I did this but now my object doesn't have collision. I've been using collision outside of the actual shape itself.

    Yeah basically, except it's just one whole model instead of a ton of separate ones
     
  17. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    The optimization does not support that 'RenderDisable' thing atm.
    If you don't need those part to show up, why you don't remove them from the model?
    Or assign them to a completely invisible material?
     
  18. falefee

    falefee
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    I can make it invisible.
     
  19. mrwallace888

    mrwallace888
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    Why would you really need invisible walls?
     
  20. iplaybeam

    iplaybeam
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    as a border to prevent players going to unfinished area though normal car means. Usually you have to teleport by hitting f7 while in free cam to get pass the wall and back
    --- Post updated ---
    as for transparent walls, aesthetic and practical reasons, better than a bunch of trees on an unfinished mountain area or easy to pass construction work. It also doesn't ruin the map by being transparent.
     
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