Oh. Well this isn’t a good start to a big update, I’ll try to fix these ASAP but since Synsol doesn’t update mods over the weekend I’ll release a quick patch here later today.
0.10.2 was uploaded and pending approval at the moment. It should fix the most obvious issues in 0.10 and 0.10.1.
The problem that was apparent in 0.10 and 0.10.1 was rushed packaging of the zip file since I tried to use the 0.9 version. Was not a good idea since I left multiple files behind. I completely remade the zip file for 0.10.2 so hopefully everything should appear as they should now. The only known issue on 0.10.2 is the Kouki 200BX's body seem to have conflict upon spawn/reset (the damage sound plays and shows damage for the front) but the car is perfectly drivable. I fixed the issue but the fix is not in 0.10.2, it'll be in 0.11. If any of you don't want to wait till Monday for Synsol to look at the fix, here's GPACK 0.10.2. If you want to downgrade to 0.9, you can do so on the Version History tab of the mod page.
I haven't made much new content worthy enough for a big GPACK update but I'll make some more during my Christmas break. Here's a small preview of what I got so far.
like it! My question is: How da fuq u supposed to open the roamers hatch lmao Also, might i ask how you learned how to glowmap?
Self-taught myself, I normally use existing textures from the cars so glowmaps can work smoothly with little code editing.
hm I will have to do some research on that topic myself. First i had better get better and modeling and texturing
0.16 is going to break GPACK and maybe some of my other mods due to reshaped bodies, especially for the Covet, Sunburst and ETK 800. I currently have little motivation to work on BeamNG stuff (haven’t in months) due to developing things for a different game but I’ll see if I can get it fixed. It will take some time. If Twoima is unaffected, it’ll be added into GPACK in a future update with some changes (mainly the materials/uv fix)
Since the shape of the cars have been adjusted, the currently parts no longer fit. Mainly custom lights on the Covet, Sunburst and ETK 800 along with some of the Sunburst's bumpers. Most of this was fixed already. Also for fun, I already made an ICE version of the eSBR bumper.
interesting. also your SBR looks fantastic! I love how to placed the logo on a crystal stand thing, its very elegant. And those wheels are beautiful. are they based on anything in particular? EDIT: im an idiot didnt realize that was included in the update... sorry for my ignorance. Just got home from school. My bad. The bumper does look nice though.
looks really good! now it just needs exhaust holes in the rear and its finished! Also gould you maybe make a smaller battery wich can be used in tandem with the petrol rear engine?
So far every issue that was caused by 0.16 and 0.17 has been fixed for all cars... EXCEPT for the 200BX's Twoima parts. Car works fine until the game generates cache and then the parts no longer show textures. Also, somehow the Twoima's headlights causes the car to spawn with no oil sometimes and the console shows no info regarding this. The rear panel also no longer shows a texture and I think it has to do with the new materials management in 0.17 (which has me in total confusion). I'm not in a position where I can fix this soon so essentially the Twoima might be removed in the next GPACK update unless these issues are fixed by either me (if I get to it) or a hotfix. on the upside, I did get the rear glass added to the aftermarket etk 800 tailgate which I forgot to do for 0.16 fix.
I finally found what seemed to be causing the oil starvation on the Twoima. apparently there were some duplicated beam lines for the fender jbeams causing too much stress across the engine bay, causing it to loose oil at a high altitude or angle. once I fix the Twoima rear panel material I will upload a patch for GPACK.
Um BeamNG might be removing groups but uh I don't use this much so uh okay I did make some new parts here and there so expect them in gpack at some point