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Where are we going?

Discussion in 'General Discussion' started by EruptionTyphlosion, Nov 17, 2018.

  1. Ai'Torror

    Ai'Torror
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    BeamNG Team

    Joined:
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    One thing which kinda annoys me from modding stand point is the fact that more often features that officially don't make it into the game are fully removed instead of just being commented out of code, as it was always great fun trying to get them to work and find use for them, sometimes you do see leftovers, like with the "seat ballast" slot in the bus's jbeam, from the digging I did I found out that it was supposed to be a simulation of passenger weight for bus routes, but sadly only thing that's left is a single slot (which isn't even commented out).
    even if it wasn't working, it would be cool to see why it didn't work and maybe try to get it to work.
    To be honest, access to "scrapped ideas bin" at least for modders could help with both learning how the game works as well as potentially it could lead to some of the ideas actually being brought up to fully working condition by them.

    Since this is an early access game, why don't give some of that "early access buggyness" for modders to enjoy?

    I generally feel like while modding community is still somewhat holding up, due to the automation exporter and amount of crappy mesh slaps it is slowly starting to die out. I feel like entirely BANNING mesh slaps from this forum, whether it is the community/developement screenshots threads or private groups could restore it a littlebit, since forum is currently filled with "private mesh slap groups" and in places like comunity screenshots/developement screenshots you constantly see people braging about how their stolen mesh slapped on slightly edited K-series Jbeam is the best mod ever. Even if banning it from screenshots would be a tad extreme, at least full ban on redistribution of stollen meshes should be in place, which would mean uploading any mod with a mesh from another game could lead to a post removal + warning/ban.
     
    • Agree Agree x 8
    • Like Like x 1
  2. Jota3214™

    Jota3214™
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    It won't happen sadly.
    There will still be a huge amount of mesh slaps and Automation mods.
    All of us, the mature and guys who hate with all our hearts the mesh slaps and Automation mods, need to sadly realize that Automation and Mesh Slap mods are not going to die sadly.

    Sad but True.

    That would be great, but it won't be that effective so they can really stop posting mesh slaps, then again, mesh slaps are the "fashion" for Beam mods nowadays, so, it would need to be a bit more effective so it can die.

    Most of the mods are directly slapped from the SBR4, Bolide, 200BX and the Covet Jbeam, and yet a thousand of peoples still love it as you say, even though the mod can be clearly seen as crappy.
     
  3. Sithhy™

    Sithhy™
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    Of course they love them, as 90% of people plays the game just to crash mindlessly so there's no need for the car to drive any good
     
    • Agree Agree x 3
  4. MrAnnoyingDude

    MrAnnoyingDude
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    What's so sad?
     
  5. Glitchy

    Glitchy
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    That this website is full of shitty meshslaps and horrible quality mods. Don't try to act like there's nothing wrong.
     
    • Agree Agree x 2
  6. MrAnnoyingDude

    MrAnnoyingDude
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    There is. Diff'rent strokes for diff'rent folks.
     
    • Agree Agree x 3
  7. fufsgfen

    fufsgfen
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    I don't know why some modders should care about what others are doing, after all they are ones doing the mod, right?

    What I can see there are much more names today building mods than it used to be before.

    So as pretty much all of my Automation exports have custom manually built parts in jbeam etc. I have created something outside the game and that makes them modded content or how this very strict classification will work?

    Another curious aspect is that on one hand it is criticized that game is seen as a crashing game only, on other hand it is criticized that modders flee because of so much vehicles that crash badly are so popular.

    What I'm really seeing here is that people get impressions so easily, it is difficult to resist that easy image that will form to head, but actually going out and checking if that image is correct usually changes the view.

    Is not Arcanox drivetrain quite impressive piece of LUA crafting? Is not Gamergulls scripted scenarios with police and traffic also far beyond what is done on average?

    I think that if we would actually count mods each of us like and think they are adding to game, then count those which everyone thinks is negatively affecting, there might be surprisingly little mods that have formed that negative impression. I doubt that Automation creations really have much impact either, they are quite different from other cars in this game.

    One thing that happens with any game where modding is taking major commitment, people move on, it takes long time to learn modding and life tends to change during that time so that when you get good at it, there is less time to do anything that takes so long.

    That is drawback of realism, has always been, F1C was quite complex compared to others, rFactors were increasingly complex, there are not much of the original crowd left for various of reasons and probably some people here are (maybe unknowingly?) afraid of the same happening with this game, but I don't think so, concept is different.

    I see new modders growing, I see supporting them will give more things to play, can't only harvest, must do all other tasks too to bring new modders grow and mods to be best of possible.
     
    • Agree Agree x 7
    • Like Like x 2
  8. Ytrewq

    Ytrewq
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    I have an idea how to stop mesh slaps in their tracks. People make them exclusively to post pictures of them in the community screenshots thread to gain likes.
    Remove ratings and the main reason to make mesh slaps and clickbait mods will be gone.
     
    • Agree Agree x 2
    • Informative Informative x 1
  9. SHOme1289

    SHOme1289
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    It's so silly, but its true...people seek validation via likes and agrees and informative ratings lol ("Hey, check out my poll, do you like the fact that I created this thread?") Are there prizes or something that I dont know about if you get a certain number of likes or ratings? (If you agree, hit AGREE...if you dont agree, hit LIKE)
     
  10. Spede3

    Spede3
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    This is useless for people who want input on their own mods and quite frankly won't stop mesh slaps, people make them just to say that they have them.
     
    • Agree Agree x 2
  11. CN877

    CN877
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    Joined:
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    So I have just read the last few pages, my opinions are:

    The Automation exporter is a great addition to the game. A large majority of players love making their creations in Automation and driving them in BeamNG. If you don't like it, don't use it - simple as that. Personally I don't use Automation mods or even own Automation, but I think the ability to export Automation cars to BeamNG is great :D

    I also hate meshslaps, they're low effort 'mods' with stolen meshes. Personally I think they should be banned from the forums. Their horrible deformation even makes BeamNG look bad (in YouTube videos etc.). But for now there is nothing we can do, so just ignore it, no one is making you download it.

    Basically there is no point arguing over this, people have different opinions and it will always be that way. If you don't agree with me that's fine. This is getting way off topic so I think we should just end the 'low effort mod' conversation here...
     
    • Agree Agree x 8
  12. vmlinuz

    vmlinuz
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    • take down the Automation category
    • close the "pRiVaTe mEsHsLaP" groups
    • plis giv bluedover and wenbuck
     
    • Agree Agree x 2
  13. CN877

    CN877
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    I disagree with this, you may not like Automation mods but there are plenty of people who do. Automation mods don't even interfere with the main repo, so I don't see any reason to complain.

    EDIT: I just looked at your profile and you only have one mod, funnily enough it is an Automation mod. I'm not sure if you are being ironic or not but aren't you being a little hypocritical?
     
    • Agree Agree x 7
  14. MisterKenneth

    MisterKenneth
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    I don't know either, but this caught my eye.
     
    • Agree Agree x 1
  15. vmlinuz

    vmlinuz
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    Yeah I've changed my mind on the issue since I uploaded that piece of junk. They're fun and all, but putting them in the repository just opens the floodgates for kiddies to say "lo0k at me i maed a mod11!1"

    Then again, where else are you supposed to put them...
     
    #315 vmlinuz, Nov 24, 2018
    Last edited: Nov 24, 2018
  16. estama

    estama
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    Developer
    BeamNG Team

    Joined:
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    A clarification. When i'm talking about our research efforts, i'm not talking about other industries. What i'm talking about is that in order to finish the game a considerable amount of research effort is required. So research effort is aimed for the game.

    Having said above, we indeed have a research branch that is targeted for serious usage. But there is a huge overlap between the two efforts. For example scripting AI features are required by both branches. Even so, we have dedicated people for the research branch of the company, so that we don't take resources from the main game.

    Concerning all the "side-projects" that people are listing.

    The automation effort helped our tire understanding. A considerable amount of research happened on the tires to be able to have parametric tire generation for the automation exporter. This as i said increased our understanding of our tires.

    The people that started coming in contact with our game through the automation effort gave us an incentive to push with the FFB research which ended up with a hugely improved FFB.

    The bus work acted like a prototype to start flexing our internal game engine subsystem. Due to that we have found out weaknesses which we are working resolve.

    The lightrunner mode flexed our art team's pipelines and to stress test the track editor. It is also cool :p .

    In conclusion, If we didn't care about finishing the game, we would have abandoned it a long time ago. We are still here putting all that effort on it, because we deeply care about finishing what we've started.
     
    • Like Like x 17
    • Informative Informative x 5
    • Agree Agree x 3
  17. crashmaster

    crashmaster
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    Sometimes i feel like you guys put so much work under the hood that isnt seen.
    Its sad to see kiddos complain about 101 things when all they have knowledge of is a simple meshslap. Beam research isnt limited to jbeam, its more then that. And a lot of you dont seem to realize that.

    Ive been following beamng since its earliest appearance and this is one of the rare games ill never be able to get tired of. I love seeying how devs experiment with new things. It takes time to develop something decent and with the amount of effort and passion the devs put into this game, even if it ends up taking 20 years to finish this game, im gonna love waiting patiently with new features coming every few months.

    Like everything, it has to start off small. Right now beamng research might be going in depth with audi for developping ai and such things, but maybe in 5 years from now we could see even more collab with other major companies which could help this “simulatior” evolve in ways we could only imagine.

    I admire the hard work you guys are putting in this game, with all the issues that has came up over the years, never have you given up.
    I feel odd saying it this way, but my idol is this dev team putting this big effort into the game while dealing with unsatisfied customers all the time.

    Good things comes to those who waits. Patience my friends, this game will keep getting better by the updates.
     
    • Agree Agree x 7
    • Like Like x 2
    • Informative Informative x 1
  18. YellowRusty

    YellowRusty
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    What exactly is the "internal game engine subsystem", and how did the development of the Wentward DT40L "flex" it? What weaknesses were found?
     
    • Agree Agree x 2
    • Like Like x 1
  19. vmlinuz

    vmlinuz
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    I think a lot of you are forgetting that the single most ambitious map in BeamNG development history, along with the single most ambitious car in BeamNG development history, is slated for release next month. (Nadeox said so earlier in this thread, I believe.)

    Calm. Your. Tits.
     
    • Agree Agree x 1
  20. RobertGracie

    RobertGracie
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    Sometimes I feel with this game is that the Devs put a lot of effort and time into everything and most of it is extremely well thought out and planned and that in itself requires extensive planning and patience from the community that most people soon forget, but I havent, I spend my time doing wiki editing
     
    • Agree Agree x 2
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