*Good the shorter the wheelbase, the more "go kart" like it becomes, so it'd handle pretty well but be very twitchy.
Just to make things clear about the little conflict that happened 1 page ago about the mod being reuploaded. It'll always happen with every fucking mod so please deal with it. Btw, your mod is nice, I like it.
I like this ride so much, and I really don't care about Jbeams cause I tend to avoid crashing, the sound is also reeeely good IMO, it fits with the car's personality. When it reaches development stage where it has clean windsheild, and i can change the color, the 1.4l version will be my default car
Actually the color is already changeable, you need to go through the config menu under the vehicle menu. Click on the "color" tab and there you can change the color. If you are using a skin like the police car though you might have a little bit of trouble coloring it because of the way skins work.
Great mod! I love the details on it. However, it completely ruins the H-series interior This was the only activated mod, cache was cleared. When deactivated, the interior is normal
Spoiler: new content 25.11.18 -Interior panelwork and doorcards can now be removed -Descriptions for all configs changed - 5 spoke and "turbine" style alloy wheels in 12x6 format -12x6 Racing slicks adjusted -Thumbnails for 80% of configs changed -A few props realigned -Stock seat names changed in Jbeam and the .dae, hopefully should not interfere with the H15 Vanster's seats! -A few wires added, no more bluetooth starter motor or tail lights -A lot of Jbeam reworking around the rear end of the car, quite a few new and repositioned nodes -Double wishbone front suspension from the Covet replaced with MacPherson struts from the Sunburst -Front bumper massively stronger, should not act like jelly anymore -Thanks @crashmaster for these very nice fixes and changes ^ - Front splitters / spoilers should not interfere with "marker" lights or the front bumper anymore - Stock front brakes are now 20% stronger - Added basic choke system, when the bound key is pressed idle RPM will increase by 600 RPM (Default key is / ) - Radio system migrated away from the old system which was based on sirens, default keybind is "L" - Added aftermarket subwoofers Have fun Spoiler: How to use the custom radio and skins Custom radio usage It has to be named "mix.wav" and in the .wav format otherwise it will not play. You can't use multiple audio files, so I recommend using audacity to make one large audio file with all the music you want in it Navigate to your "Documents\BeamNG.drive\vehicles\satsoom" folder, make a folder within it named "custom" and drop your "mix.wav" file in there. You can do this with the game open and car spawned, you will need to hit CTRL + R to reset the car, which will give it the new audio file. Custom skin usage (using the built in custom slot) Navigate to your "Documents\BeamNG.drive\vehicles\satsoom" folder, make a folder within it named "custom" and drop your "custom_skin" file in there. That custom skin file HAS to be in the .dds format, otherwise nothing will happen. You can do this with the game open and car spawned, you will need to hit CTRL + R to reset the car, which will update the texture. (In theory) --- Post updated --- Ah, my attempted fix to the H series textures didn't work...
please port the estate hayosiko an maybe ruscko? --- Post updated --- I deleted my old satsuma mod and got the updated version. would that have interfered? --- Post updated --- I don't want to ask a lot but maybe even the map?