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Where are we going?

Discussion in 'General Discussion' started by EruptionTyphlosion, Nov 17, 2018.

  1. Glitchy

    Glitchy
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    May 26, 2015
    Messages:
    832
    Maybe a developer can come in here and clear up the fire thing. Just give us some clarification, will the fire system be revamped?
     
  2. Daffyflyer

    Daffyflyer
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    Automation Team

    Joined:
    Aug 20, 2013
    Messages:
    55
    It was a minor miracle (and a lot of work by people smarter than me) to get it to even get workable cars in the state they are now. Dev quality ones would be all but impossible to do proceedurally :)
     
    • Agree Agree x 4
    • Informative Informative x 3
  3. Littleturdlet

    Littleturdlet
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    Feb 12, 2017
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    239
    Honestly I don't see how cryengine looks better, it looks pretty similar, it just doesn't have reflections.

    CryEngine3:


    Torque 3d:


    BeamNG.drive today:
    covetttt.png
     
    #383 Littleturdlet, Nov 26, 2018
    Last edited: Nov 26, 2018
    • Agree Agree x 6
  4. BeamNG.Lover2002

    BeamNG.Lover2002
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    Nov 6, 2018
    Messages:
    188
    Lets be real ok @gabester is a hard working dedicated person that is only giving orders at the moment for vehicle production due to a diesese or injury(I can't remember which I think diesese), cars and maps are beautiful and give the game an awe and wonder about it physics and graphics are being worked on, 3/10 of the community doesn't even know what jbeam is. but your last point proves my point BeamNG.Drive is a game that is more then a game and more physics engine and that is only one it reason will be remembered like pacman was and fortnite will be.

    also think about the community that has pushed the devs to make this game what it is and where it is now as a amazing creation thank you Devs and Staff members that have made this game what it is and how powerful and impressive the game it is(Legit the game is powerful it nearly melted my old dell LOL)
    but besides that comment this is a game that should be an impression in everyone on the forums minds forever @CrazySlavicPol
     
  5. LukeFHJ

    LukeFHJ
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    Joined:
    Jun 21, 2015
    Messages:
    47
    They hired a audio engineer approximately off the top of my head, in 2016. We still haven't gotten realistic sounds. Diesel's sound like petrol engines, and tyre sounds are like an arcade game.
     
    • Agree Agree x 1
  6. Copunit12

    Copunit12
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    Jan 13, 2015
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    484
    You do realize how hard it is to do good audio right?
     
  7. vmlinuz

    vmlinuz
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    You've been had.
     
  8. YellowRusty

    YellowRusty
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    Nov 9, 2016
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    You have become completely indistinguishable from the people you wish to mock.
     
    • Agree Agree x 4
  9. vmlinuz

    vmlinuz
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    Dammit, I've fallen victim to Poe's law.
     
  10. YellowRusty

    YellowRusty
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    Just so long as you learn something from it - and I'd argue that Poe himself wasn't entirely right either. Sometimes that little display of blatant humor isn't enough to make the distinction.
     
  11. vmlinuz

    vmlinuz
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    I thought it was a pretty obvious straw man, and that people would notice the line where I explicitly denounced the views I was mocking.
     
  12. YellowRusty

    YellowRusty
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    Parody is not the optimal method of internet communication. If you would like to continue this discussion, I recommend that we do so via private conversation to avoid dragging the thread off-topic any further.
     
    • Agree Agree x 2
  13. Danny Werewolf

    Danny Werewolf
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    That's also why I said earlier, why doesn't the community try to do research, not only the developers.
     
    • Like Like x 1
    • Agree Agree x 1
  14. CaptainZoll

    CaptainZoll
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    Nov 10, 2016
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    i find a little "/s" is always helpful if sarcasm/strawman-ing isn't entirely obvious.
     
    • Agree Agree x 6
  15. CN877

    CN877
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    Jun 27, 2017
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    1,465
    Destruction2.jpg
    The main reason why CryEngine3 looks better is the yellow-ish lighting, but you can still do that in Torque3D
    Torque3D is overall much better than CryEngine3 as it can not only recreate the same lighting, but also has dynamic reflections etc.

    (Above is an example of how lighting can be drastically changed just by changing the time of day. This screenshot is taken directly from BeamNG with no filters/re-shade mods)
     
    • Like Like x 2
    • Agree Agree x 1
  16. LukeFHJ

    LukeFHJ
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    Joined:
    Jun 21, 2015
    Messages:
    47
    Yes, but it's been two years. And all he has to make is audio files for vehicles. Amateur audio creators on here in the mod section have made better audio files to engines than they have, and they're professional sound engineer(s) they supposedly hired.
     
    • Agree Agree x 1
  17. Littleturdlet

    Littleturdlet
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    Feb 12, 2017
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    Why don't you write this in the audio feedback thread?
     
    • Agree Agree x 3
  18. Copunit12

    Copunit12
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    Jan 13, 2015
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    484
    Most of the mod authors either do 1 of 2 things. They go to a FREE site and put them onto the mod section or 2 they go outside and use their own microphones on their own vehicles or other sound creation items. It's harder to make realistic sounds from scratch so they don't infringe on possible copyrights.
    Addition. Here's a challenge. Make a thunder storm with a full drum set and a sink. EX:
     
    • Like Like x 1
  19. LukeFHJ

    LukeFHJ
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    Jun 21, 2015
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    I believe I have a couple of times, and never got a response. And this thread is about the game as a whole. So it doesn't really matter, really. Either way the Devs & consumers will see it.
     
    • Like Like x 1
  20. TDK

    TDK
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    FLIT KILLS MOTHS
    BeamNG Team

    Joined:
    Dec 17, 2017
    Messages:
    593
    You posted once, highlighting (note, I didn't use the word complaining) the lack of a diesel sound, in August 2017. Someone else from the community replied briefly.

    If you post with decency and respect, we always aim to reply, but sometimes things simply just get missed - always possible on a forum.
     
    • Agree Agree x 4
    • Like Like x 1
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