Does Anyone Understand How To Mod Quick Races?

Discussion in 'Content Creation' started by Core2Duo_E7400 2, Nov 23, 2018.

  1. Core2Duo_E7400 2

    Core2Duo_E7400 2
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    Jan 14, 2016
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    Hi everyone, I've recently been creating a map and I'd like to add a quick race event to the tarmac racetrack although I don't have the first idea of how to do it.

    I would only need a start/finish checkpoint as the track is closed off with barriers.

    Any help will be greatly appreciated.
     
  2. Nadeox1

    Nadeox1
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    BeamNG Team

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    Quick Races are very similar to scenarios, only difference is the .JSON file that tells the game it's a Quick Race and not a Scenario.
    You can follow the existing scenario guide, and then take the .JSON file from some official quickrace and build one along that line.
    Quickraces are usually located in a level's folder, in a folder named 'quickrace'
     
  3. Core2Duo_E7400 2

    Core2Duo_E7400 2
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    Is there any way of modifying an existing scenario/quick race and moving the car and checkpoints? I've been trying to work out the checkpoints but couldn't understand them.
     
  4. Nadeox1

    Nadeox1
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    BeamNG Team

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    Just load the .prefab, do your changes, and save it again.
    In general, as said earlier, most is the same as scenarios.
    Only difference is the different .JSON parameters, but .prefab are the same.
     
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