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Development screenshots #1 [Closed]

Discussion in 'Microblogs' started by gabester, Sep 5, 2012.

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  1. FordMan95

    FordMan95
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    Sorry for the offtopic, but I am the 2,000th post on this part of the forum:D
    Good work Gabester and the BeamNG Team!!!
     
  2. eletricmano

    eletricmano
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    Congratulations.
     
  3. GeoTelnet111

    GeoTelnet111
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    CEEELLLLEEBRATTE GOOD TIMES, COME OUN!


    ... Okay. :cool:
     
  4. tdev

    tdev
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    Developer
    BeamNG Team

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    some high resolution screen for you all :)
     

    Attached Files:

    • screenshot_00003.png
    • Like Like x 1
  5. Hammaneggs

    Hammaneggs
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    Sweet, I must ask though, what is with the foggy look on the gauges?
     
  6. ThingThing62

    ThingThing62
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    I can't believe how amazing this looks! I really like the realism of the textures and shadows!
     
  7. eletricmano

    eletricmano
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    That image took 20 to 30 to load. It's just gorgeous!
     
  8. Bubbleawsome

    Bubbleawsome
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    Glow. Maybe if you have enough posts you wouldn't have a character limit, there was nothing else to say. Maybe MayMay Mmmmmagsejb
     
  9. Hammaneggs

    Hammaneggs
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    Um, I was nowhere near the character limit as far as I know.
     
  10. Ltp0wer

    Ltp0wer
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    I think he was referring to his own post "Glow."

    A situation easily remedied with complete sentences.

    "I believe it's glow."
     
  11. Samsuck

    Samsuck
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    that's a very nice screen because it really shows the details. Textures aren't the highest resolution and the viewing distance is not the best too. But I'm glad that it looks like this. Good work!

    EDIT: I also noticed that the enviroment looks darker and the shadows are quite long. Does that mean something ?
     
    #771 Samsuck, May 11, 2013
    Last edited: May 11, 2013
  12. Hammaneggs

    Hammaneggs
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    I think it means that there is a day/night cycle implemented and that it is afternoon. :)
     
  13. Kamil_

    Kamil_
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    That looks awesome, but it makes me wonder what else does this game need?
     
  14. eletricmano

    eletricmano
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    Makes me wonder about my frames per second...
     
  15. aljowen

    aljowen
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    hats and lots of them.
     
  16. ThingThing62

    ThingThing62
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    Oh heck no. We are not transforming this awesome simulation into Tf2. XD
     
  17. GeoTelnet111

    GeoTelnet111
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    Like in Tricky Truck, was all you had was a head. hahahaahahaha


    Eventually, I think BeamNG should implement the ragdoll system. A guy getting crunched or shot through a window sounds very appealing to me right now. :eek:
     
  18. CarFanatic

    CarFanatic
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    Well, isn't that a lovely thought. Nothing horrible like a nice flowery meadow. Those things give me the creeps...
     
  19. luke198

    luke198
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    Ditto.....
     
  20. Bubbleawsome

    Bubbleawsome
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    Ditto squared
     
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