yes, sadly. i might try making a skin, i'm usually really bad at UV mapping and texturing and stuff so i've stayed away from it, but it seems like a fairly straight-forward process in beam. not easy just not as complicated as i had first thought. maybe a fujiwara tofu shop livery for the d-series?
Yeah That is not a bad idea! That would have been an awesome skin! And trust me it is quite VERY frustrating to do some things and adding some pictures to it. but other then that it is pretty fun.
Why not use a pressure model with coltris? This may not work (I have no experience with Lua or pressure bodies), but what I'd suggest is if the airbag's coltris were compressed into a small space in the steering wheel, with zero internal pressure. Using a Lua script, the pressure would be set to a suitable number, causing the airbag to billow out of the wheel (hopefully as fast as real life if the beam damping is low). A crude representation in Blender, before and during/after deployment (not to scale):
Not exatly That was a little project i had in mind for the car, then i was thinking how it would look a wide body similar to the brz rocket Bunny v3
fuck that car lmao, i've tried it with a controller and it's just so hard to drift. i can barely drift it with a wheel, and that's saying something since it's generally not too hard to drift in GT Sport with a wheel
maybe so. but i can drift almost any other rwd car just fine. it's mainly just the power, i'm not used to having 1000+ horsepower, i mainly practice with lower power cars because i find it more enjoyable. but yeah, i'm not great at drifting since i just kinda got into it recently.