While technically legal and possible (square sealed-beam headlights became legal for use on American cars in 1975, the same year as the T-series was introduced), they didn't really take off immediately. Many cars retained their round headlights until design refreshes came around in the late seventies. But here's a 1982 International Eagle: '83 brought single square headlamps, and the double-stacked ones didn't appear until '85. New commercial vehicles widely continued to use round headlamps until the early-to-mid-eighties, depending on manufacturer. They were already available at every repair shop across the country, and (I assume) would have been lower in cost. Because the freight industry tends to care less about how modern trucks look than how easy/cheap it is to keep them going, truck design tends to lag at least five years behind car design. By way of example: Despite composite headlights being permitted in the U.S. since 1984, most heavy trucks retained sealed-beam headlights up until the mid-2000s "Butterfly" hoods disappeared on cars and pickup trucks shortly after WWII, but they remained on heavy trucks until the Peterbilt 358 introduced the modern tilt hood in 1965.
It's great that the community has the attention to detail, it certainly helps. It's extremely difficult to make every tiny detail accurate, especially since we combine a few vehicles into one for Beamng, on top of that, unlike other video games we simulate much more of the mechanical side of things. So the entire thing has to be well thought out. I am a hard core real life vehicle geek, I basically grew up in a junk yard, helped my dad build motors since I was little, I've fabricated all the parts to my car and pretty much rebuilt every part of it. I volunteer at the local races here and have attended many car shows, Same with Corey and a few others on the dev team. I missed the turn signal after playing with the vehicle for hours. We do a ton of research on the vehicles and grab reference material from the real life variants. Although small things do slip through. Basically what I am saying is, we do try our best and we have a huge passion for creating a realistic simulator. It's great to see so many of you have the same passion as well
The main reason trucks used sealed beam is so that if one burned out, you don’t have to take out the headlight. Most were a 30-second job to complete. Also why the 2018 and even 2019 GMC Savana and Chevy Express still use sealed beams on the fleet versions. Source: talked to a trucker with a 2018 Cascadia and said that it’s a pain in the rear to Change bulbs.
...And, it's even better to see that the Devs not only match our passion, but go above and beyond with it, taking it to new heights none of us could ever achieve Thanks for all the hard work to make this game a better place, and the incredibly composed way in which you guys n' gals deal with critizism! great job, and thank you.
Did you also notice the Piccolina comes with 2 police lights one the roof, but they're positioned at the back? And also we will have a new steering wheel to use... ALSO, will the exhaust flap make a "clunk" sound when it closes? Would love to hear that
BLIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIINKEEEEEEEEEEEEEEEEEEEEEEEEEEERRRRRRRRRRRRRRRRS - BeamNG forums in a nutshell
Blinkers are important, the same goes for the engine. Now I'll have to spend good 20-50hours modelling a twin cylinder engine.
or a water-cooled straight four producing a whopping 633, 767, or 843 CCS, such as the one(s) featured in the 600
Over in York, the park and ride operates with about 4 electric busses and 1 desle (correct me on that because I can't spell lol)
Sound is by far most important part, it seems to be that chopping that to half in Audacity does not produce flat 2 sound which I'm horribly dissapointed of I don't really mind what engine type is as long as sound is good.
@DankMemeBunny did mention before with the Italy trailer that the camera did seem to move smoother than normal. So, it could be a possibility that they made improvements.