I'm creating this car parts mod. But having problem I can't solve: Headlights: works well but wrong place Front bumper: not showing at all, wrong place as we can see from those indicators Bumper indicators: wrong texture and wrong mapping What I have done: 1. Imported original midsize.dae into 3ds Max 2018 (drag and drop or file->import->midsize.dae) 2. removed every part except headlights and front bumper 3. renamed headlights and front bumper 4. exported with openCOLLADA 5. + jbeam etc stuff so I can select the parts in game. What I'm doing wrong?
I can't find any tutorial for 3ds Max importing / exporting (cars, parts) could someone tell most important points? I can't be only using 3ds Max here...
For the wrong location, apply the location so the parts are at 0,0,0. I'm not sure how to do that in 3ds max, since I use blender. For textures, make sure you have a materials.cs file that is mapping textures to your new parts, since you renamed them.
Okay, thank you, everything should be 0,0,0. I have no idea how, but everything is located at right place now although I did everything the same. Texture problem was my own fault (changed it and didn't remember)